LeviLamina
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ScriptPlayerSpawnAfterEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace ScriptModuleMinecraft { class ScriptPlayer; }
11namespace Scripting { struct ClassBinding; }
12// clang-format on
13
14namespace ScriptModuleMinecraft {
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 32, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPlayer>>
21 mPlayerHandle;
22 ::ll::TypedStorage<1, 1, bool> mInitialSpawn;
23 // NOLINTEND
24
25public:
26 // static functions
27 // NOLINTBEGIN
28 MCAPI static ::Scripting::ClassBinding bind();
29 // NOLINTEND
30};
31
32} // namespace ScriptModuleMinecraft
Definition ScriptPlayerSpawnAfterEvent.h:16