LeviLamina
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AttackNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorStatus.h"
7#include "mc/world/actor/bhave/node/BehaviorNode.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12// clang-format on
13
14class AttackNode : public ::BehaviorNode {
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<4, 4, int> mNumTicksToAttack;
19 ::ll::TypedStorage<4, 4, int> mNumTicksAttacked;
20 ::ll::TypedStorage<1, 1, bool> mPreActionDone;
21 // NOLINTEND
22
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 virtual ::BehaviorStatus tick(::Actor& owner) /*override*/;
27
28 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
29 // NOLINTEND
30
31public:
32 // member functions
33 // NOLINTBEGIN
34 MCAPI AttackNode();
35 // NOLINTEND
36
37public:
38 // constructor thunks
39 // NOLINTBEGIN
40 MCAPI void* $ctor();
41 // NOLINTEND
42
43public:
44 // virtual function thunks
45 // NOLINTBEGIN
46 MCAPI ::BehaviorStatus $tick(::Actor& owner);
47
48 MCFOLD void $initializeFromDefinition(::Actor& owner);
49
50
51 // NOLINTEND
52
53public:
54 // vftables
55 // NOLINTBEGIN
56 MCNAPI static void** $vftable();
57 // NOLINTEND
58};
Definition Actor.h:125
static MCAPI void ** $vftable()