LeviLamina
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AttackNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorStatus.h"
7#include "mc/world/actor/bhave/node/BehaviorNode.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12// clang-format on
13
14class AttackNode : public ::BehaviorNode {
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<4, 4, int> mNumTicksToAttack;
19 ::ll::TypedStorage<4, 4, int> mNumTicksAttacked;
20 ::ll::TypedStorage<1, 1, bool> mPreActionDone;
21 // NOLINTEND
22
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 virtual ::BehaviorStatus tick(::Actor& owner) /*override*/;
27
28 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
29
30 virtual ~AttackNode() /*override*/ = default;
31 // NOLINTEND
32
33public:
34 // virtual function thunks
35 // NOLINTBEGIN
36 MCAPI ::BehaviorStatus $tick(::Actor& owner);
37
38 MCFOLD void $initializeFromDefinition(::Actor& owner);
39
40
41 // NOLINTEND
42
43public:
44 // vftables
45 // NOLINTBEGIN
46 MCNAPI static void** $vftable();
47 // NOLINTEND
48};
Definition Actor.h:106
Definition AttackNode.h:14
static MCAPI void ** $vftable()
Definition BehaviorNode.h:17