LeviLamina
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GameplayHandlerResult.h
1
#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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#include "mc/gameplayhandlers/HandlerResult.h"
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template
<
typename
T>
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struct
GameplayHandlerResult
{
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HandlerResult handler_result;
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T return_value;
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};
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// CTAD deduction guide
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template
<
typename
T>
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GameplayHandlerResult
(HandlerResult, T) ->
GameplayHandlerResult<T>
;
GameplayHandlerResult
Definition
GameplayHandlerResult.h:7
src
mc
gameplayhandlers
GameplayHandlerResult.h
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