LeviLamina
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PlayerSpawnFallbackType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class PlayerSpawnFallbackType : int {
6 AboveLeaves = 0,
7 ShallowWater = 1,
8 Waterlily = 2,
9 DeepWater = 3,
10 PowderSnow = 4,
11 None = 5,
12};