LeviLamina
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CallbackProgressHandler.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/EmptyProgressHandler.h"
7#include "mc/world/actor/player/LoadingState.h"
8
9// auto generated forward declare list
10// clang-format off
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 64, ::std::function<::LoadingState()>> mOnStart;
19 ::ll::TypedStorage<4, 4, ::LoadingState> mLoadingState;
20 // NOLINTEND
21
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 virtual void onStart(::MinecraftScreenModel& minecraftScreenModel) /*override*/;
26
27 virtual ::LoadingState getLoadingState(::MinecraftScreenModel& minecraftScreenModel) const /*override*/;
28
29 virtual ::std::string getTitleText() const /*override*/;
30
31 virtual ~CallbackProgressHandler() /*override*/ = default;
32 // NOLINTEND
33
34public:
35 // virtual function thunks
36 // NOLINTBEGIN
37 MCAPI void $onStart(::MinecraftScreenModel& minecraftScreenModel);
38
39 MCFOLD ::LoadingState $getLoadingState(::MinecraftScreenModel& minecraftScreenModel) const;
40
41 MCFOLD ::std::string $getTitleText() const;
42 // NOLINTEND
43
44public:
45 // vftables
46 // NOLINTBEGIN
47 MCNAPI static void** $vftable();
48 // NOLINTEND
49};
Definition CallbackProgressHandler.h:5
static MCAPI void ** $vftable()
Definition EmptyProgressHandler.h:5
Definition MinecraftScreenModel.h:5