LeviLamina
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CallbackProgressHandler.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/EmptyProgressHandler.h"
7#include "mc/world/actor/player/LoadingState.h"
8
9// auto generated forward declare list
10// clang-format off
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 64, ::std::function<::LoadingState()>> mOnStart;
19 ::ll::TypedStorage<4, 4, ::LoadingState> mLoadingState;
20 // NOLINTEND
21
22public:
23 // prevent constructor by default
24 CallbackProgressHandler();
25
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 virtual void onStart(::MinecraftScreenModel&) /*override*/;
30
31 virtual ::LoadingState getLoadingState(::MinecraftScreenModel&) const /*override*/;
32
33 virtual ::std::string getTitleText() const /*override*/;
34 // NOLINTEND
35
36public:
37 // member functions
38 // NOLINTBEGIN
39 MCAPI explicit CallbackProgressHandler(::std::function<::LoadingState()> onStart);
40 // NOLINTEND
41
42public:
43 // constructor thunks
44 // NOLINTBEGIN
45 MCAPI void* $ctor(::std::function<::LoadingState()> onStart);
46 // NOLINTEND
47
48public:
49 // virtual function thunks
50 // NOLINTBEGIN
51 MCAPI void $onStart(::MinecraftScreenModel&);
52
53 MCFOLD ::LoadingState $getLoadingState(::MinecraftScreenModel&) const;
54
55 MCFOLD ::std::string $getTitleText() const;
56 // NOLINTEND
57
58public:
59 // vftables
60 // NOLINTBEGIN
61 MCNAPI static void** $vftable();
62 // NOLINTEND
63};
Definition CallbackProgressHandler.h:5
static MCAPI void ** $vftable()
Definition EmptyProgressHandler.h:5
Definition MinecraftScreenModel.h:5