LeviLamina
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CameraAnimationStorageComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/container/DenseEnumMap.h"
7#include "mc/deps/minecraft_camera/components/LayerType.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace CameraSplineUtils { struct Layer; }
12namespace CameraSplineUtils { struct Spline3d; }
13// clang-format on
14
15namespace MinecraftCamera {
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::CameraSplineUtils::Spline3d>> mCurveOwner;
22 ::ll::TypedStorage<
23 8,
24 32,
25 ::Bedrock::DenseEnumMap<::MinecraftCamera::LayerType, ::std::shared_ptr<::CameraSplineUtils::Layer>, 2>>
26 mLayers;
27 ::ll::TypedStorage<4, 4, float> mDuration;
28 // NOLINTEND
29
30public:
31 // member functions
32 // NOLINTBEGIN
33 MCAPI CameraAnimationStorageComponent();
34 // NOLINTEND
35
36public:
37 // constructor thunks
38 // NOLINTBEGIN
39 MCAPI void* $ctor();
40 // NOLINTEND
41};
42
43} // namespace MinecraftCamera
Definition Layer.h:7
Definition Spline3d.h:10
Definition CameraAnimationStorageComponent.h:7