LeviLamina
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PerformanceHandler.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/external/gameface/cohtml/IPerformanceHandler.h"
7
8namespace OreUI {
9
10class PerformanceHandler : public ::cohtml::Profile::IPerformanceHandler {
11public:
12 // virtual functions
13 // NOLINTBEGIN
14 virtual void WriteLog(char const* message, uint64 length) /*override*/;
15
16 virtual ~PerformanceHandler() /*override*/ = default;
17 // NOLINTEND
18
19public:
20 // virtual function thunks
21 // NOLINTBEGIN
22 MCFOLD void $WriteLog(char const* message, uint64 length);
23 // NOLINTEND
24
25public:
26 // vftables
27 // NOLINTBEGIN
28 MCNAPI static void** $vftable();
29 // NOLINTEND
30};
31
32} // namespace OreUI
Definition PerformanceHandler.h:7
static MCAPI void ** $vftable()