LeviLamina
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LootTables.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/platform/threading/Mutex.h"
7
8// auto generated forward declare list
9// clang-format off
10class LootTable;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 64, ::std::unordered_map<::std::string, ::std::unique_ptr<::LootTable>>> mLootTables;
19 ::ll::TypedStorage<8, 80, ::Bedrock::Threading::Mutex> mLootTableMutex;
20 ::ll::TypedStorage<1, 1, bool const> mUsingUpcomingCreatorFeaturesExperiment;
21 // NOLINTEND
22
23public:
24 // member functions
25 // NOLINTBEGIN
26 MCAPI ::LootTable* lookupByName(::std::string const& dir, ::ResourcePackManager& resourceLoader);
27 // NOLINTEND
28};
Definition LootTable.h:15
Definition LootTables.h:14
Definition ResourcePackManager.h:29