LeviLamina
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TerrainAdaptation.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace SharedTypes::v1_21_20::JigsawStructureDefinition {
6
7enum class TerrainAdaptation : uchar {
8 None = 0,
9 Bury = 1,
10 BeardThin = 2,
11 BeardBox = 3,
12 Encapsulate = 4,
13};
14
15}