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LeviLamina
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This is the complete list of members for GameMode, including all inherited members.
| $attack(::Actor &entity) (defined in GameMode) | GameMode | |
| $buildBlock(::BlockPos const &pos, uchar face, bool const isSimTick) (defined in GameMode) | GameMode | |
| $continueBuildBlock(::BlockPos const &pos, uchar face) (defined in GameMode) | GameMode | |
| $continueDestroyBlock(::BlockPos const &pos, uchar face, ::Vec3 const &playerPos, bool &hasDestroyedBlock) (defined in GameMode) | GameMode | |
| $ctor(::Player &player, ::std::unique_ptr<::IGameModeTimer > timer, ::std::unique_ptr<::IGameModeMessenger > messenger) (defined in GameMode) | GameMode | |
| $destroyBlock(::BlockPos const &pos, uchar face) (defined in GameMode) | GameMode | |
| $getPickRange(::InputMode const ¤tInputMode) (defined in GameMode) | GameMode | |
| $interact(::Actor &entity, ::Vec3 const &location) (defined in GameMode) | GameMode | |
| $isInTrialMode() (defined in GameMode) | GameMode | |
| $registerUpsellScreenCallback(::std::function< void(bool)>) (defined in GameMode) | GameMode | |
| $releaseUsingItem() (defined in GameMode) | GameMode | |
| $setTrialMode(bool) (defined in GameMode) | GameMode | |
| $startBuildBlock(::BlockPos const &pos, uchar face) (defined in GameMode) | GameMode | |
| $startDestroyBlock(::BlockPos const &pos, uchar face, bool &hasDestroyedBlock) (defined in GameMode) | GameMode | |
| $stopBuildBlock() (defined in GameMode) | GameMode | |
| $stopDestroyBlock(::BlockPos const &pos) (defined in GameMode) | GameMode | |
| $tick() (defined in GameMode) | GameMode | |
| $useItem(::ItemStack &item) (defined in GameMode) | GameMode | |
| $useItemAsAttack(::ItemStack &item) (defined in GameMode) | GameMode | |
| $useItemOn(::ItemStack &item, ::BlockPos const &at, uchar face, ::Vec3 const &hit, ::Block const *targetBlock, bool isFirstEvent) (defined in GameMode) | GameMode | |
| $vftable() | GameMode | static |
| _attack(::Actor &entity, bool playPredictiveSound) (defined in GameMode) | GameMode | |
| _calculatePlacePos(::ItemStack &heldStack, ::BlockPos const &pos, uchar &face) const (defined in GameMode) | GameMode | |
| _canDestroy(::BlockPos const &pos, uchar) (defined in GameMode) | GameMode | |
| _canUseBlock(::Block const &block) (defined in GameMode) | GameMode | |
| _creativeDestroyBlock(::BlockPos const &pos, uchar face) (defined in GameMode) | GameMode | |
| _enableBlockBreakDelay() const (defined in GameMode) | GameMode | |
| _sendPlayerInteractWithBlockAfterEvent(::ItemStack const &beforeItem, ::ItemStack const &afterItem, ::Player &player, ::BlockPos const &at, uchar face, ::Vec3 const &hit, bool isFirstEvent) (defined in GameMode) | GameMode | |
| _sendPlayerInteractWithEntityAfterEvent(::ItemStack const &beforeItem, ::ItemStack const &afterItem, ::Player &player, ::Actor const &entity) (defined in GameMode) | GameMode | |
| _sendTryDestroyBlockEvent(::Block const &block, ::BlockPos const &pos, ::ItemStack itemBeforeEvent) const (defined in GameMode) | GameMode | |
| _sendUseItemOnEvents(::ItemStack &item, ::BlockPos const &at, uchar face, ::Vec3 const &hit, bool isFirstEvent) const (defined in GameMode) | GameMode | |
| attack(::Actor &entity) (defined in GameMode) | GameMode | virtual |
| baseUseItem(::ItemStack &item) (defined in GameMode) | GameMode | |
| baseUseItemAsAttack(::ItemStack &item) (defined in GameMode) | GameMode | |
| buildBlock(::BlockPos const &pos, uchar face, bool const isSimTick) (defined in GameMode) | GameMode | virtual |
| buildingTickDelay (defined in GameMode) | GameMode | |
| continueBuildBlock(::BlockPos const &pos, uchar face) (defined in GameMode) | GameMode | virtual |
| continueBuildBlockAction(::Player const &player, ::HitResult const &hr) (defined in GameMode) | GameMode | |
| continueDestroyBlock(::BlockPos const &pos, uchar face, ::Vec3 const &playerPos, bool &hasDestroyedBlock) (defined in GameMode) | GameMode | virtual |
| creativeDestructionTickDelay (defined in GameMode) | GameMode | |
| destroyBlock(::BlockPos const &pos, uchar face) (defined in GameMode) | GameMode | virtual |
| destroySoundDelay (defined in GameMode) | GameMode | |
| GameMode(GameMode const &) (defined in GameMode) | GameMode | |
| GameMode() (defined in GameMode) | GameMode | |
| GameMode(::Player &player, ::std::unique_ptr<::IGameModeTimer > timer, ::std::unique_ptr<::IGameModeMessenger > messenger) (defined in GameMode) | GameMode | |
| getDestroyRate(::Block const &block) (defined in GameMode) | GameMode | |
| getMaxPickRange() (defined in GameMode) | GameMode | |
| getPickRange(::InputMode const ¤tInputMode) (defined in GameMode) | GameMode | virtual |
| interact(::Actor &entity, ::Vec3 const &location) (defined in GameMode) | GameMode | virtual |
| isInTrialMode() (defined in GameMode) | GameMode | virtual |
| mBuildContext (defined in GameMode) | GameMode | |
| mContinueBreakBlockCount (defined in GameMode) | GameMode | |
| mDestroyBlockFace (defined in GameMode) | GameMode | |
| mDestroyBlockPos (defined in GameMode) | GameMode | |
| mDestroyProgress (defined in GameMode) | GameMode | |
| mDistanceTravelled (defined in GameMode) | GameMode | |
| mLastBuildTime (defined in GameMode) | GameMode | |
| mLastDestroyTime (defined in GameMode) | GameMode | |
| mMessenger (defined in GameMode) | GameMode | |
| mMinPlayerSpeed (defined in GameMode) | GameMode | |
| mNoDestroySoundUntil (defined in GameMode) | GameMode | |
| mNoDestroyUntil (defined in GameMode) | GameMode | |
| mOldDestroyProgress (defined in GameMode) | GameMode | |
| mPlayer (defined in GameMode) | GameMode | |
| mPlayerLastPosition (defined in GameMode) | GameMode | |
| mTimer (defined in GameMode) | GameMode | |
| operator=(GameMode const &) (defined in GameMode) | GameMode | |
| registerUpsellScreenCallback(::std::function< void(bool)>) (defined in GameMode) | GameMode | virtual |
| releaseUsingItem() (defined in GameMode) | GameMode | virtual |
| setTrialMode(bool) (defined in GameMode) | GameMode | virtual |
| startBuildBlock(::BlockPos const &pos, uchar face) (defined in GameMode) | GameMode | virtual |
| startDestroyBlock(::BlockPos const &pos, uchar face, bool &hasDestroyedBlock) (defined in GameMode) | GameMode | virtual |
| stopBuildBlock() (defined in GameMode) | GameMode | virtual |
| stopDestroyBlock(::BlockPos const &pos) (defined in GameMode) | GameMode | virtual |
| tick() (defined in GameMode) | GameMode | virtual |
| useItem(::ItemStack &item) (defined in GameMode) | GameMode | virtual |
| useItemAsAttack(::ItemStack &item) (defined in GameMode) | GameMode | virtual |
| useItemOn(::ItemStack &item, ::BlockPos const &at, uchar face, ::Vec3 const &hit, ::Block const *targetBlock, bool isFirstEvent) (defined in GameMode) | GameMode | |
| ~GameMode()=default (defined in GameMode) | GameMode | virtual |