LeviLamina
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EquipmentSlots.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/shared_types/legacy/actor/ArmorSlot.h"
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#include "mc/deps/shared_types/legacy/actor/SlotWithDropChance.h"
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#include "mc/deps/shared_types/legacy/item/EquipmentSlot.h"
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// auto generated forward declare list
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// clang-format off
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class
EntityContext
;
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// clang-format on
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namespace
EquipmentSlots {
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// functions
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// NOLINTBEGIN
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MCAPI
char
const
* equipmentSlotToName(::SharedTypes::Legacy::EquipmentSlot slot);
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MCAPI ::SharedTypes::Legacy::ArmorSlot getArmorSlotForEntityArmorEquipmentSlot(
::EntityContext
const
& entityContext);
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MCAPI ::SharedTypes::Legacy::EquipmentSlot hashedNameToEquipmentSlot(uint64
const
& slotName);
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MCAPI ::SharedTypes::Legacy::EquipmentSlot nameToEquipmentSlot(::std::string
const
& slotName);
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MCAPI ::SharedTypes::Legacy::SlotWithDropChance nbtKeyToSlotWithDropChance(::std::string
const
& nbtKey);
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MCAPI ::std::string slotWithDropChanceToNbtKey(::SharedTypes::Legacy::SlotWithDropChance slot);
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// NOLINTEND
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}
// namespace EquipmentSlots
EntityContext
Definition
EntityContext.h:16
src
mc
world
item
EquipmentSlots.h
Generated on Sat Apr 26 2025 05:56:14 for LeviLamina by
1.12.0