LeviLamina
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StructurePools.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/NonOwnerPointer.h"
7
8// auto generated forward declare list
9// clang-format off
10class BaseGameVersion;
11class Experiments;
12class FeatureRegistry;
15// clang-format on
16
17namespace br::worldgen {
18
20public:
21 // static functions
22 // NOLINTBEGIN
23 MCAPI static void bootstrap(
24 ::Bedrock::NotNullNonOwnerPtr<::StructureManager> structureManager,
25 ::FeatureRegistry& featureRegistry,
26 ::JigsawStructureRegistry& jigsawStructureRegistry,
27 ::BaseGameVersion const& baseGameVersion,
28 ::Experiments const& experiments
29 );
30 // NOLINTEND
31};
32
33} // namespace br::worldgen
Definition BaseGameVersion.h:13
Definition Experiments.h:14
Definition FeatureRegistry.h:18
Definition JigsawStructureRegistry.h:21
Definition StructureManager.h:40
Definition StructurePools.h:19