LeviLamina
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This is the complete list of members for Spawner, including all inherited members.
$dtor() (defined in Spawner) | Spawner | |
$filteredSpawningCategories(::br::spawn::State const &, bool, bool, bool) const (defined in Spawner) | Spawner | |
$spawnForChunk(::BlockSource &, ::LevelChunkVolumeData const &, ::br::spawn::State &, ::gsl::span<::SpawnCategory::Type >, ::IRandom &) const (defined in Spawner) | Spawner | |
$spawnItem(::BlockSource ®ion, ::ItemStack const &inst, ::Actor *spawner, ::Vec3 const &pos, int throwTime) (defined in Spawner) | Spawner | |
$spawnMob(::BlockSource ®ion, ::ActorDefinitionIdentifier const &id, ::Actor *spawner, ::Vec3 const &pos, bool naturalSpawn, bool surface, bool fromSpawner) (defined in Spawner) | Spawner | |
$spawnMobsForChunkGeneration(::BlockSource &, ::Biome const &, ::ChunkPos, ::IRandom &) const (defined in Spawner) | Spawner | |
$spawnProjectile(::BlockSource ®ion, ::ActorDefinitionIdentifier const &id, ::Actor *spawner, ::Vec3 const &position, ::Vec3 const &direction) (defined in Spawner) | Spawner | |
$vftable() (defined in Spawner) | Spawner | static |
AncientCityPredicate typedef (defined in Spawner) | Spawner | |
filteredSpawningCategories(::br::spawn::State const &, bool, bool, bool) const (defined in Spawner) | Spawner | |
findNextSpawnBlockUnder(::BlockSource const ®ion, ::BlockPos &pos, ::std::optional<::MaterialType > materialToSpawnIn, ::SpawnBlockRequirements spawnBlockRequirements) (defined in Spawner) | Spawner | static |
getEntityTypeCache() const =0 (defined in Spawner) | Spawner | pure virtual |
getSpawnableTickedMobCountPrevious() const =0 (defined in Spawner) | Spawner | pure virtual |
getSpawnGroupRegistry() const =0 (defined in Spawner) | Spawner | pure virtual |
GetSpawningAreasCallback typedef (defined in Spawner) | Spawner | |
getSpawnRules() const =0 (defined in Spawner) | Spawner | pure virtual |
getSpawnRulesMutable() const =0 (defined in Spawner) | Spawner | pure virtual |
getSpawnSettings() const =0 (defined in Spawner) | Spawner | pure virtual |
incrementSpawnableTickedMob()=0 (defined in Spawner) | Spawner | pure virtual |
initializeServerSide(::ResourcePackManager &, ::IWorldRegistriesProvider &)=0 (defined in Spawner) | Spawner | pure virtual |
isSpawnPositionOk(::MobSpawnRules const &rules, ::BlockSource ®ion, ::BlockPos const &pos, bool validateDistToPlayer) (defined in Spawner) | Spawner | static |
MobSpawnedCallback typedef (defined in Spawner) | Spawner | |
postProcessSpawnMobs(::BlockSource &, int, int, ::Random &)=0 (defined in Spawner) | Spawner | pure virtual |
setSpawnSettings(::SpawnSettings const &)=0 (defined in Spawner) | Spawner | pure virtual |
spawnForChunk(::BlockSource &, ::LevelChunkVolumeData const &, ::br::spawn::State &, ::gsl::span<::SpawnCategory::Type >, ::IRandom &) const (defined in Spawner) | Spawner | virtual |
spawnItem(::BlockSource ®ion, ::ItemStack const &inst, ::Actor *spawner, ::Vec3 const &pos, int throwTime) (defined in Spawner) | Spawner | |
spawnMob(::BlockSource ®ion, ::ActorDefinitionIdentifier const &id, ::Actor *spawner, ::Vec3 const &pos, bool naturalSpawn, bool surface, bool fromSpawner) (defined in Spawner) | Spawner | |
SpawnMobClusterCallback typedef (defined in Spawner) | Spawner | |
spawnMobGroup(::BlockSource &, ::std::string const &, ::Vec3 const &, bool, bool, ::std::function< void(::Mob &)> &&)=0 (defined in Spawner) | Spawner | pure virtual |
spawnMobsForChunkGeneration(::BlockSource &, ::Biome const &, ::ChunkPos, ::IRandom &) const (defined in Spawner) | Spawner | virtual |
spawnProjectile(::BlockSource ®ion, ::ActorDefinitionIdentifier const &id, ::Actor *spawner, ::Vec3 const &position, ::Vec3 const &direction) (defined in Spawner) | Spawner | |
SpawnStructureMobCallback typedef (defined in Spawner) | Spawner | |
SpawnTickCallback typedef (defined in Spawner) | Spawner | |
tick(::BlockSource &, ::LevelChunkVolumeData const &, ::ChunkPos const)=0 (defined in Spawner) | Spawner | pure virtual |
tickMobCount()=0 (defined in Spawner) | Spawner | pure virtual |
~Spawner() (defined in Spawner) | Spawner | virtual |