LeviLamina
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ScriptPlayerInteractWithEntityBeforeEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7#include "mc/scripting/modules/minecraft/events/ScriptPlayerInteractWithEntityEvent.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace ScriptModuleMinecraft { class ScriptItemStack; }
12namespace Scripting { struct ClassBinding; }
13// clang-format on
14
15namespace ScriptModuleMinecraft {
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<
22 8,
23 40,
24 ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemStack>>>
25 mItemStack;
26 ::ll::TypedStorage<1, 1, bool> mCancel;
27 // NOLINTEND
28
29public:
30 // static functions
31 // NOLINTBEGIN
32 MCAPI static ::Scripting::ClassBinding bind();
33 // NOLINTEND
34};
35
36} // namespace ScriptModuleMinecraft
Definition ScriptPlayerInteractWithEntityBeforeEvent.h:17
Definition ScriptPlayerInteractWithEntityEvent.h:17