LeviLamina
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This is the complete list of members for ThrownIceBomb, including all inherited members.
$_doInitialMove() (defined in PredictableProjectile) | PredictableProjectile | |
$_hurt(::ActorDamageSource const &source, float damage, bool, bool) (defined in Actor) | Actor | |
$_serverInitItemStackIds() (defined in Actor) | Actor | |
$_shouldProvideFeedbackOnHandContainerItemSet(::HandSlot handSlot, ::ItemStack const &item) const (defined in Actor) | Actor | |
$add(::ItemStack &item) (defined in Actor) | Actor | |
$addAdditionalSaveData(::CompoundTag &tag) const (defined in Throwable) | Throwable | |
$addPassenger(::Actor &passenger) (defined in Actor) | Actor | |
$applySnapshot(::EntityContext const &snapshotEntity, ::MovementDataExtractionUtility::SnapshotAccessor const &originalSnapshotEntity) (defined in Actor) | Actor | |
$baseTick() (defined in Actor) | Actor | |
$blockedByShield(::ActorDamageSource const &source, ::Actor &blocker) (defined in Actor) | Actor | |
$buildDebugInfo(::std::string &) const (defined in Actor) | Actor | |
$canAddPassenger(::Actor &passenger) const (defined in Actor) | Actor | |
$canBeAffected(uint id) const (defined in Actor) | Actor | |
$canBeAffectedByArrow(::MobEffectInstance const &effect) const (defined in Actor) | Actor | |
$canBePulledIntoVehicle() const (defined in Actor) | Actor | |
$canChangeDimensionsUsingPortal() const (defined in Actor) | Actor | |
$canDestroyBlock(::Block const &) const (defined in Actor) | Actor | |
$canDisableShield() (defined in Actor) | Actor | |
$canFreeze() const (defined in Actor) | Actor | |
$canInteractWithOtherEntitiesInGame() const (defined in Actor) | Actor | |
$canObstructSpawningAndBlockPlacement() const (defined in Actor) | Actor | |
$canPickupItem(::ItemStack const &) const (defined in Actor) | Actor | |
$canPowerJump() const (defined in Actor) | Actor | |
$canShowNameTag() const (defined in Actor) | Actor | |
$canSynchronizeNewEntity() const (defined in Actor) | Actor | |
$causeFallDamageToActor(float, float, ::ActorDamageSource) (defined in Actor) | Actor | |
$changeDimension(::DimensionType toId) (defined in Actor) | Actor | |
$changeDimension(::ChangeDimensionPacket const &) (defined in Actor) | Actor | |
$consumeTotem() (defined in Actor) | Actor | |
$ctor(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext) (defined in Throwable) | Throwable | |
$ctor(::ILevel &level, ::EntityContext &entityContext) (defined in Actor) | Actor | |
$despawn() (defined in Actor) | Actor | |
$die(::ActorDamageSource const &source) (defined in Actor) | Actor | |
$doEnterWaterSplashEffect() (defined in Actor) | Actor | |
$doExitWaterSplashEffect() (defined in Actor) | Actor | |
$doFireHurt(int amount) (defined in Actor) | Actor | |
$doWaterSplashEffect() (defined in Actor) | Actor | |
$drop(::ItemStack const &item, bool const randomly) (defined in Actor) | Actor | |
$dtor() (defined in Throwable) | Throwable | |
$feed(int itemId) (defined in Actor) | Actor | |
$getActorRendererId() const (defined in Actor) | Actor | |
$getAmbientSound() const (defined in Actor) | Actor | |
$getAnimationComponent() (defined in Actor) | Actor | |
$getBrightness(float a, ::IConstBlockSource const ®ion) const (defined in Actor) | Actor | |
$getCarriedItem() const (defined in Actor) | Actor | |
$getControllingPlayer() const (defined in Actor) | Actor | |
$getDeathTime() const (defined in Actor) | Actor | |
$getDebugText(::std::vector<::std::string > &outputInfo) (defined in Actor) | Actor | |
$getEntityLocNameString() const (defined in Actor) | Actor | |
$getEquippedTotem() const (defined in Actor) | Actor | |
$getExitTip(::std::string const &kind, ::InputMode mode, ::NewInteractionModel scheme) const (defined in Actor) | Actor | |
$getFiringPos() const (defined in Actor) | Actor | |
$getFormattedNameTag() const (defined in Actor) | Actor | |
$getGravity() (defined in Throwable) | Throwable | |
$getHeadLookVector(float a) const (defined in Actor) | Actor | |
$getInteraction(::Player &player, ::ActorInteraction &interaction, ::Vec3 const &) (defined in Actor) | Actor | |
$getInterpolatedBodyRot(float a) const (defined in Actor) | Actor | |
$getInterpolatedBodyYaw(float) const (defined in Actor) | Actor | |
$getInterpolatedHeadRot(float) const (defined in Actor) | Actor | |
$getInterpolatedRidingOffset(float, int const) const (defined in Actor) | Actor | |
$getLastDeathDimension() const (defined in Actor) | Actor | |
$getLastDeathPos() const (defined in Actor) | Actor | |
$getMapDecorationRotation() const (defined in Actor) | Actor | |
$getNameTagTextColor() const (defined in Actor) | Actor | |
$getOwnerEntityType() (defined in Actor) | Actor | |
$getPassengerYRotation(::Actor const &passenger) const (defined in Actor) | Actor | |
$getShadowRadius() const (defined in Actor) | Actor | |
$getSourceUniqueID() const (defined in Throwable) | Throwable | |
$getThrowPower() (defined in Throwable) | Throwable | |
$getThrowUpAngleOffset() (defined in Throwable) | Throwable | |
$getYawSpeedInDegreesPerSecond() const (defined in Actor) | Actor | |
$handleEntityEvent(::ActorEvent eventId, int data) (defined in Actor) | Actor | |
$handleInsidePortal(::BlockPos const &portalPos) (defined in Actor) | Actor | |
$hasComponent(::HashedString const &name) const (defined in Actor) | Actor | |
$hasDiedBefore() const (defined in Actor) | Actor | |
$inCaravan() const (defined in Actor) | Actor | |
$initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const ¶ms) (defined in Throwable) | Throwable | |
$isAlive() const (defined in Actor) | Actor | |
$isBlocking() const (defined in Actor) | Actor | |
$isDamageBlocked(::ActorDamageSource const &) const (defined in Actor) | Actor | |
$isEnchanted() const (defined in Actor) | Actor | |
$isFireImmune() const (defined in Actor) | Actor | |
$isImmobile() const (defined in Actor) | Actor | |
$isInvisible() const (defined in Actor) | Actor | |
$isInvulnerableTo(::ActorDamageSource const &source) const (defined in Actor) | Actor | |
$isOnFire() const (defined in Actor) | Actor | |
$isSilentObserver() const (defined in Actor) | Actor | |
$isSleeping() const (defined in Actor) | Actor | |
$isSurfaceMob() const (defined in Actor) | Actor | |
$isTargetable() const (defined in Actor) | Actor | |
$isValidTarget(::Actor *) const (defined in Actor) | Actor | |
$kill() (defined in Actor) | Actor | |
$lerpMotion(::Vec3 const &delta) (defined in Throwable) | Throwable | |
$load(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in Actor) | Actor | |
$normalTick() (defined in Actor) | Actor | |
$onEffectRemoved(::MobEffectInstance &effect) (defined in Actor) | Actor | |
$onFailedTame() (defined in Actor) | Actor | |
$onLightningHit() (defined in Actor) | Actor | |
$onPush(::Actor &) (defined in Actor) | Actor | |
$onSynchedDataUpdate(int dataId) (defined in Actor) | Actor | |
$onTame() (defined in Actor) | Actor | |
$openContainerComponent(::Player &player) (defined in Actor) | Actor | |
$outOfWorld() (defined in Actor) | Actor | |
$passengerTick() (defined in Actor) | Actor | |
$performRangedAttack(::Actor &target, float) (defined in Actor) | Actor | |
$playAmbientSound() (defined in Actor) | Actor | |
$playerTouch(::Player &) (defined in Actor) | Actor | |
$queryEntityRenderer() const (defined in Actor) | Actor | |
$readAdditionalSaveData(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in Throwable) | Throwable | |
$reloadComponents(::ActorInitializationMethod, ::VariantParameterList const &) (defined in Actor) | Actor | |
$reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const ¶ms) (defined in ThrownIceBomb) | ThrownIceBomb | |
$reloadHardcodedClient(::ActorInitializationMethod) (defined in Actor) | Actor | |
$remove() (defined in Actor) | Actor | |
$renderDebugServerState(::Options const &) (defined in Actor) | Actor | |
$resetUserPos(bool) (defined in Actor) | Actor | |
$sendMotionPacketIfNeeded(::PlayerMovementSettings const &playerMovementSettings) (defined in Actor) | Actor | |
$setAuxValue(int) (defined in Actor) | Actor | |
$setCarriedItem(::ItemStack const &item) (defined in Actor) | Actor | |
$setEquippedSlot(::SharedTypes::Legacy::EquipmentSlot, ::ItemStack const &) (defined in Actor) | Actor | |
$setOffhandSlot(::ItemStack const &item) (defined in Actor) | Actor | |
$setOwner(::ActorUniqueID const ownerId) (defined in Actor) | Actor | |
$setSitting(bool value) (defined in Actor) | Actor | |
$setSleeping(bool) (defined in Actor) | Actor | |
$setSneaking(bool value) (defined in Actor) | Actor | |
$setStanding(bool value) (defined in Actor) | Actor | |
$setTarget(::Actor *entity) (defined in Actor) | Actor | |
$shouldDropDeathLoot() const (defined in Actor) | Actor | |
$startRiding(::Actor &vehicle, bool forceRiding) (defined in Actor) | Actor | |
$startSwimming() (defined in Actor) | Actor | |
$stopSwimming() (defined in Actor) | Actor | |
$swing() (defined in Actor) | Actor | |
$teleportTo(::Vec3 const &pos, bool shouldStopRiding, int, int, bool keepVelocity) (defined in Actor) | Actor | |
$tryCreateAddActorPacket() (defined in Actor) | Actor | |
$useItem(::ItemStackBase &item, ::ItemUseMethod itemUseMethod, bool consumeItem) (defined in Actor) | Actor | |
$vftable() (defined in ThrownIceBomb) | ThrownIceBomb | static |
_addActorBuiltInComponents() (defined in Actor) | Actor | |
_addActorNonBuiltInComponents() (defined in Actor) | Actor | |
_doInitialMove() (defined in PredictableProjectile) | PredictableProjectile | virtual |
_drop(::ItemStack const &item, bool randomly) (defined in Actor) | Actor | |
_getAllEffectsNonConst() (defined in Actor) | Actor | |
_getAnimationComponent(::std::shared_ptr<::AnimationComponent > &animationComponent, ::AnimationComponentGroupType group) (defined in Actor) | Actor | |
_hurt(::ActorDamageSource const &source, float damage, bool, bool) (defined in Actor) | Actor | virtual |
_initAliasProperties() (defined in Actor) | Actor | |
_initializeLeashRopeSystem(::Actor *holder) (defined in Actor) | Actor | |
_isHeadInWater() const (defined in Actor) | Actor | |
_isItemStackNetManagerEnabled() const (defined in Actor) | Actor | |
_moveRelative(::Vec3 &posDelta, float yRotDegrees, float xa, float ya, float za, float speed) (defined in Actor) | Actor | static |
_sendDirtyActorData() (defined in Actor) | Actor | |
_serializeComponents(::CompoundTag &tag) const (defined in Actor) | Actor | |
_serverInitItemStackIds() (defined in Actor) | Actor | virtual |
_setDimensionTransitionComponent(::DimensionType fromId, ::DimensionType toId, int portalCooldown) (defined in Actor) | Actor | |
_setHandContainerItem(::ItemStack const &item, ::HandSlot handSlot) (defined in Actor) | Actor | |
_setHeightOffset(float heightOffset) (defined in Actor) | Actor | |
_setupServerAnimationComponent() (defined in Actor) | Actor | |
_shouldProvideFeedbackOnArmorSet(::SharedTypes::Legacy::ArmorSlot, ::ItemStack const &) const (defined in Actor) | Actor | virtual |
_shouldProvideFeedbackOnHandContainerItemSet(::HandSlot handSlot, ::ItemStack const &item) const (defined in Actor) | Actor | virtual |
_syncTickCountIfAnimationComponentShared() (defined in Actor) | Actor | |
_tryPlantWitherRose() (defined in Actor) | Actor | |
_updateComposition(bool reload) (defined in Actor) | Actor | |
Actor(::ILevel &level, ::EntityContext &entityContext) (defined in Actor) | Actor | |
Actor(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext) (defined in Actor) | Actor | |
add(::ItemStack &item) (defined in Actor) | Actor | virtual |
addAdditionalSaveData(::CompoundTag &tag) const (defined in Throwable) | Throwable | virtual |
addEffect(::MobEffectInstance const &effect) (defined in Actor) | Actor | |
addPassenger(::Actor &passenger) (defined in Actor) | Actor | virtual |
addTag(::std::string const &tag) (defined in Actor) | Actor | |
applySnapshot(::EntityContext const &snapshotEntity, ::MovementDataExtractionUtility::SnapshotAccessor const &originalSnapshotEntity) (defined in Actor) | Actor | virtual |
attack(::Actor &, ::SharedTypes::Legacy::ActorDamageCause const &) (defined in Actor) | Actor | virtual |
baseTick() (defined in Actor) | Actor | virtual |
blockedByShield(::ActorDamageSource const &source, ::Actor &blocker) (defined in Actor) | Actor | virtual |
buildDebugGroupInfo(::std::string &out) const (defined in Actor) | Actor | |
buildDebugInfo(::std::string &) const (defined in Actor) | Actor | virtual |
buildForward() const (defined in Actor) | Actor | |
burn(int dmg, bool bInFire) (defined in Actor) | Actor | |
calculateAttackDamage(::Actor &entity) (defined in Actor) | Actor | |
canAddPassenger(::Actor &passenger) const (defined in Actor) | Actor | virtual |
canAttack(::Actor const &entity) const (defined in Actor) | Actor | |
canBeAffected(uint id) const (defined in Actor) | Actor | virtual |
canBeAffectedByArrow(::MobEffectInstance const &effect) const (defined in Actor) | Actor | virtual |
canBeginOrContinueClimbingLadder() const (defined in Actor) | Actor | |
canBePulledIntoVehicle() const (defined in Actor) | Actor | virtual |
canChangeDimensionsUsingPortal() const (defined in Actor) | Actor | virtual |
canCurrentlySwim() const (defined in Actor) | Actor | |
canDestroyBlock(::Block const &) const (defined in Actor) | Actor | virtual |
canDisableShield() (defined in Actor) | Actor | virtual |
canFly() const (defined in Actor) | Actor | |
canFreeze() const (defined in Actor) | Actor | virtual |
canInteractWithOtherEntitiesInGame() const (defined in Actor) | Actor | virtual |
canObstructSpawningAndBlockPlacement() const (defined in Actor) | Actor | virtual |
canPickupItem(::ItemStack const &) const (defined in Actor) | Actor | virtual |
canPowerJump() const (defined in Actor) | Actor | virtual |
canReceiveMobEffectsFromGameplay() const (defined in Actor) | Actor | |
canSee(::Actor const &target, ::ShapeType obstructionType) const (defined in Actor) | Actor | |
canSee(::Vec3 const &targetPos, ::ShapeType obstructionType) const (defined in Actor) | Actor | |
canSeeDaylight() const (defined in Actor) | Actor | |
canShowNameTag() const (defined in Actor) | Actor | virtual |
canSynchronizeNewEntity() const (defined in Actor) | Actor | virtual |
causeFallDamageToActor(float, float, ::ActorDamageSource) (defined in Actor) | Actor | virtual |
changeDimension(::DimensionType toId) (defined in Actor) | Actor | virtual |
changeDimension(::ChangeDimensionPacket const &) (defined in Actor) | Actor | virtual |
checkFallDamage(float ya, bool onGround, bool recheckLiquid) (defined in Actor) | Actor | |
chorusFruitTeleport(::Vec3 const &range) (defined in Actor) | Actor | |
clone(Vec3 const &pos, std::optional< DimensionType > dimId=std::nullopt) const (defined in Actor) | Actor | |
closerThan(::Actor const &e, float distance) const (defined in Actor) | Actor | |
closerThan(::Actor const &e, float distanceXZ, float distanceY) const (defined in Actor) | Actor | |
consumeItem(::ItemActor &itemActor, int count) (defined in Actor) | Actor | |
consumeTotem() (defined in Actor) | Actor | virtual |
createUpdateEquipPacket(int containerID) (defined in Actor) | Actor | |
deregisterTagsFromLevelCache() (defined in Actor) | Actor | |
despawn() (defined in Actor) | Actor | virtual |
die(::ActorDamageSource const &source) (defined in Actor) | Actor | virtual |
distanceTo(::Actor const &e) const (defined in Actor) | Actor | |
distanceTo(::Vec3 const &pos) const (defined in Actor) | Actor | |
distanceToSqr(::Actor const &e) const (defined in Actor) | Actor | |
distanceToSqr(::Vec3 const &pos) const (defined in Actor) | Actor | |
doEnterWaterSplashEffect() (defined in Actor) | Actor | virtual |
doExitWaterSplashEffect() (defined in Actor) | Actor | virtual |
doFireHurt(int amount) (defined in Actor) | Actor | virtual |
doWaterSplashEffect() (defined in Actor) | Actor | virtual |
drop(::ItemStack const &item, bool const randomly) (defined in Actor) | Actor | virtual |
dropLeash(bool createItemDrop, bool cutRope) (defined in Actor) | Actor | |
dropTowards(::ItemStack const &item, ::Vec3 towards) (defined in Actor) | Actor | |
EntityBlockCollisionCallback typedef (defined in Actor) | Actor | |
equip(::EquipmentTable const &equipmentTable) (defined in Actor) | Actor | |
equip(::std::string const &lootTableFilePath) (defined in Actor) | Actor | |
equipFromEquipmentDefinition() (defined in Actor) | Actor | |
evalMolang(std::string const &expression) (defined in Actor) | Actor | |
evaluateSeatRotation(::RideableComponent const &rideable, bool useVehicleRenderParams) (defined in Actor) | Actor | |
exitVehicle(bool exitFromPassenger, bool actorIsBeingDestroyed, bool wasEjectedByActivatorRail) (defined in Actor) | Actor | |
feed(int itemId) (defined in Actor) | Actor | virtual |
fetchNearbyActorsSorted(::Vec3 const &distance, ::ActorType actorTypeId) (defined in Actor) | Actor | |
forEachLeashedActor(::std::function< void(::gsl::not_null<::Actor * >)> callback) const (defined in Actor) | Actor | |
getAABB() const (defined in Actor) | Actor | |
getAABBDim() const (defined in Actor) | Actor | |
getActorIdentifier() const (defined in Actor) | Actor | |
getActorRendererId() const (defined in Actor) | Actor | |
getAmbientSound() const (defined in Actor) | Actor | |
getAnimationComponent() (defined in Actor) | Actor | |
getArmor(::SharedTypes::Legacy::ArmorSlot slot) const (defined in Actor) | Actor | |
getArmorColorInSlot(::SharedTypes::Legacy::ArmorSlot, int) const (defined in Actor) | Actor | virtual |
getArmorMaterialTypeInSlot(::SharedTypes::Legacy::ArmorSlot) const (defined in Actor) | Actor | |
getArmorTextureIndexInSlot(::SharedTypes::Legacy::ArmorSlot) const (defined in Actor) | Actor | virtual |
getAttachPos(::SharedTypes::Legacy::ActorLocation location) const (defined in Actor) | Actor | |
getAttachPos(::SharedTypes::Legacy::ActorLocation location, float alpha) const (defined in Actor) | Actor | |
getAttribute(::Attribute const &attribute) const (defined in Actor) | Actor | |
getAttributes() const (defined in Actor) | Actor | |
getAttributes() (defined in Actor) | Actor | |
getBlockDamageCause(::Block const &) const (defined in Actor) | Actor | |
getBlockPosCurrentlyStandingOn(::Actor const *actor) const (defined in Actor) | Actor | |
getBlockPosCurrentlyStandingOn(::Vec3 const &pos, ::AABB box, ::IConstBlockSource const ®ion, ::optional_ref<::GetCollisionShapeInterface const > other) (defined in Actor) | Actor | static |
getBrightness(float a, ::IConstBlockSource const ®ion) const (defined in Actor) | Actor | virtual |
getBrightness(float a=0.0f) const (defined in Actor) | Actor | |
getCarriedItem() const (defined in Actor) | Actor | |
getCarriedItemInSlotPreferredBy(::ItemStack const &item) const (defined in Actor) | Actor | |
getChestSlots() const (defined in Actor) | Actor | |
getColor() const (defined in Actor) | Actor | |
getColor2() const (defined in Actor) | Actor | |
getCommandPermissionLevel() const (defined in Actor) | Actor | |
getControllingPlayer() const (defined in Actor) | Actor | |
getCurrentSwimAmount() const (defined in Actor) | Actor | |
getDeathTime() const (defined in Actor) | Actor | virtual |
getDebugText(::std::vector<::std::string > &outputInfo) (defined in Actor) | Actor | virtual |
getDimension() const (defined in Actor) | Actor | |
getDimensionBlockSource() const (defined in Actor) | Actor | |
getDimensionBlockSourceConst() const (defined in Actor) | Actor | |
getDimensionConst() const (defined in Actor) | Actor | |
getDimensionId() const (defined in Actor) | Actor | |
getEffect(::MobEffect const &effect) const (defined in Actor) | Actor | |
getEffect(::std::vector<::MobEffectInstance > const &effects, ::MobEffect const &effect) (defined in Actor) | Actor | static |
getEntityContext() (defined in Actor) | Actor | |
getEntityContext() const (defined in Actor) | Actor | |
getEntityLocNameString() const (defined in Actor) | Actor | |
getEntityRegistry() (defined in Actor) | Actor | |
getEntityTypeId() const (defined in Actor) | Actor | |
getEquipmentSlotForItem(::ItemStack const &item) const (defined in Actor) | Actor | |
getEquippedSlot(::SharedTypes::Legacy::EquipmentSlot slot) const (defined in Actor) | Actor | |
getEquippedTotem() const (defined in Actor) | Actor | |
getEquipSlots() const (defined in Actor) | Actor | |
getExitTip(::std::string const &kind, ::InputMode mode, ::NewInteractionModel scheme) const (defined in Actor) | Actor | |
getEyePos() const (defined in Actor) | Actor | |
getFallDistance() const (defined in Actor) | Actor | |
getFeetBlockPos() const (defined in Actor) | Actor | |
getFeetPos() const (defined in Actor) | Actor | |
getFiringPos() const (defined in Actor) | Actor | |
getFirstPassenger() const (defined in Actor) | Actor | |
getFormattedNameTag() const (defined in Actor) | Actor | |
getGravity() (defined in Throwable) | Throwable | virtual |
getHeadLookVector(float a=0.0f) const (defined in Actor) | Actor | |
getHeadPos() const (defined in Actor) | Actor | |
getInteraction(::Player &player, ::ActorInteraction &interaction, ::Vec3 const &) (defined in Actor) | Actor | virtual |
getInterpolatedBodyRot(float a=0.0f) const (defined in Actor) | Actor | virtual |
getInterpolatedBodyYaw(float=0.0f) const (defined in Actor) | Actor | virtual |
getInterpolatedHeadRot(float=0.0f) const (defined in Actor) | Actor | virtual |
getInterpolatedPosition(float a=0.0f) const (defined in Actor) | Actor | |
getInterpolatedRidingOffset(float, int const) const (defined in Actor) | Actor | |
getInterpolatedRidingPosition(float a=0.0f) const (defined in Actor) | Actor | |
getInterpolatedRotation(float a=0.0f) const (defined in Actor) | Actor | |
getInterpolatedRotation(::Vec2 const &prevRot, ::Vec2 const &rot, float a) (defined in Actor) | Actor | static |
getLastDeathDimension() const (defined in Actor) | Actor | |
getLastDeathPos() const (defined in Actor) | Actor | |
getLeashHolder() const (defined in Actor) | Actor | |
getLevel() const (defined in Actor) | Actor | inline |
getLinks() const (defined in Actor) | Actor | |
getLiquidAABB(::MaterialType const) const (defined in Actor) | Actor | |
getLiquidAABB(::AABB const &aabb, ::MaterialType liquidType) (defined in Actor) | Actor | static |
getLootTable() (defined in Actor) | Actor | |
getMapDecorationRotation() const (defined in Actor) | Actor | virtual |
getMarkVariant() const (defined in Actor) | Actor | |
getMaxHealth() const (defined in Actor) | Actor | |
getMutableAttribute(::Attribute const &attribute) (defined in Actor) | Actor | |
getNameTag() const (defined in Actor) | Actor | |
getNameTagTextColor() const (defined in Actor) | Actor | |
getOffhandSlot() const (defined in Actor) | Actor | |
getOnDeathExperience() (defined in Actor) | Actor | |
getOrAddDynamicProperties() (defined in Actor) | Actor | |
getOrCreateUniqueID() const (defined in Actor) | Actor | |
getOwner() const (defined in Actor) | Actor | |
getOwnerEntityType() (defined in Actor) | Actor | |
getOwnerId() const (defined in Actor) | Actor | |
getPassengerIndex(::Actor const &passenger) const (defined in Actor) | Actor | |
getPassengerYRotation(::Actor const &passenger) const (defined in Actor) | Actor | virtual |
getPersistingTradeOffers() (defined in Actor) | Actor | |
getPlayerOwner() const (defined in Actor) | Actor | |
getPosDelta() const (defined in Actor) | Actor | |
getPosDeltaPerSecLength() const (defined in Actor) | Actor | |
getPosition() const (defined in Actor) | Actor | |
getRandom() const (defined in Actor) | Actor | |
getRedactableNameTag() const (defined in Actor) | Actor | |
getRidingHeight() const (defined in Actor) | Actor | |
getRuntimeID() const (defined in Actor) | Actor | |
getShadowRadius() const (defined in Actor) | Actor | virtual |
getSourceUniqueID() const (defined in Throwable) | Throwable | |
getStatusFlag(::ActorFlags flag) const (defined in Actor) | Actor | |
getStrength() const (defined in Actor) | Actor | |
getStructuralIntegrity() const (defined in Actor) | Actor | |
getSwimAmount(float a=0.0f) const (defined in Actor) | Actor | |
getTarget() const (defined in Actor) | Actor | |
getThrowPower() (defined in Throwable) | Throwable | virtual |
getThrowUpAngleOffset() (defined in Throwable) | Throwable | virtual |
getTradeOffers() (defined in Actor) | Actor | |
getTradingPlayer() const (defined in Actor) | Actor | |
getTypeName() const (defined in Actor) | Actor | |
getVariant() const (defined in Actor) | Actor | |
getVehicle() const (defined in Actor) | Actor | |
getVehicleRoot() const (defined in Actor) | Actor | |
getViewVector(float a=0.0f) const (defined in Actor) | Actor | |
getViewVector(::Vec2 const &prevRot, ::Vec2 const &rot, float a) (defined in Actor) | Actor | static |
getWeakEntity() const (defined in Actor) | Actor | |
getYawSpeedInDegreesPerSecond() const (defined in Actor) | Actor | virtual |
handleEntityEvent(::ActorEvent eventId, int data) (defined in Actor) | Actor | virtual |
handleFallDamage(float fallDistance, float multiplier, ::ActorDamageSource source) (defined in Actor) | Actor | |
handleInsidePortal(::BlockPos const &portalPos) (defined in Actor) | Actor | virtual |
handleLeftoverFallDamage(float damage, ::ActorDamageSource source) (defined in Actor) | Actor | |
hasCategory(::ActorCategory categories) const (defined in Actor) | Actor | |
hasComponent(::HashedString const &name) const (defined in Actor) | Actor | virtual |
hasDiedBefore() const (defined in Actor) | Actor | virtual |
hasDimension() const (defined in Actor) | Actor | |
hasEffect(::MobEffect const &effect) const (defined in Actor) | Actor | |
hasFamily(::HashedString const &family) const (defined in Actor) | Actor | |
hasPlayerPassenger() const (defined in Actor) | Actor | |
hasRuntimeID() const (defined in Actor) | Actor | |
hasSaddle() const (defined in Actor) | Actor | |
hasTag(::std::string const &tag) const (defined in Actor) | Actor | |
hasType(::ActorType types) const (defined in Actor) | Actor | |
hasUniqueID() const (defined in Actor) | Actor | |
heal(int heal) (defined in Actor) | Actor | |
hurt(::ActorDamageSource const &source, float damage, bool knock, bool ignite) (defined in Actor) | Actor | |
hurtByCause(float damage, ::SharedTypes::Legacy::ActorDamageCause cause=::SharedTypes::Legacy::ActorDamageCause::Override, optional_ref< Actor > attacker=std::nullopt) (defined in Actor) | Actor | |
inCaravan() const (defined in Actor) | Actor | virtual |
inDownwardFlowingLiquid() const (defined in Actor) | Actor | |
initActorProperties() (defined in Actor) | Actor | |
initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const ¶ms) (defined in Throwable) | Throwable | virtual |
initParams(::RenderParams ¶ms) (defined in Actor) | Actor | |
isAdventure() const (defined in Actor) | Actor | |
isAlive() const (defined in Actor) | Actor | virtual |
isAttackableGamemode() const (defined in Actor) | Actor | |
isAutonomous() const (defined in Actor) | Actor | |
isBaby() const (defined in Actor) | Actor | |
isBlocking() const (defined in Actor) | Actor | virtual |
isChested() const (defined in Actor) | Actor | |
isClientSide() const (defined in Actor) | Actor | |
isControlledByLocalInstance() const (defined in Actor) | Actor | |
isCreative() const (defined in Actor) | Actor | |
isDamageBlocked(::ActorDamageSource const &) const (defined in Actor) | Actor | virtual |
isDancing() const (defined in Actor) | Actor | |
isDead() const (defined in Actor) | Actor | |
isDoorOpener() const (defined in Actor) | Actor | |
isEnchanted() const (defined in Actor) | Actor | virtual |
isFireImmune() const (defined in Actor) | Actor | virtual |
isGlobal() const (defined in Actor) | Actor | |
isImmobile() const (defined in Actor) | Actor | virtual |
isImmobile(::EntityContext const &entity) (defined in Actor) | Actor | static |
isInClouds() const (defined in Actor) | Actor | |
isInLava() const (defined in Actor) | Actor | |
isInLove() const (defined in Actor) | Actor | |
isInPrecipitation() const (defined in Actor) | Actor | |
isInRain() const (defined in Actor) | Actor | |
isInSnow() const (defined in Actor) | Actor | |
isInThunderstorm() const (defined in Actor) | Actor | |
isInvisible() const (defined in Actor) | Actor | virtual |
isInvulnerableTo(::ActorDamageSource const &source) const (defined in Actor) | Actor | virtual |
isInWater() const (defined in Actor) | Actor | |
isInWaterOrRain() const (defined in Actor) | Actor | |
isInWorld() const (defined in Actor) | Actor | |
isJumping() const (defined in Actor) | Actor | |
isLeashed() const (defined in Actor) | Actor | |
isLocalPlayer() const (defined in Actor) | Actor | |
isOnFire() const (defined in Actor) | Actor | virtual |
isOnGround() const (defined in Actor) | Actor | |
isOverWater() const (defined in Actor) | Actor | |
isPassenger(::Actor const &passenger) const (defined in Actor) | Actor | |
isPersistent() const (defined in Actor) | Actor | |
isPlayer() const (defined in Actor) | Actor | |
isRemotePlayer() const (defined in Actor) | Actor | |
isRiding() const (defined in Actor) | Actor | |
isRiding(::Actor *targetVehicle) const (defined in Actor) | Actor | |
isSilentObserver() const (defined in Actor) | Actor | virtual |
isSimulatedPlayer() const (defined in Actor) | Actor | |
isSitting() const (defined in Actor) | Actor | |
isSleeping() const (defined in Actor) | Actor | virtual |
isSpectator() const (defined in Actor) | Actor | |
isSurfaceMob() const (defined in Actor) | Actor | virtual |
isSurvival() const (defined in Actor) | Actor | |
isSwimming() const (defined in Actor) | Actor | |
isTame() const (defined in Actor) | Actor | |
isTargetable() const (defined in Actor) | Actor | virtual |
isTouchingDamageBlock() const (defined in Actor) | Actor | |
isTrading() const (defined in Actor) | Actor | |
isType(::ActorType type) const (defined in Actor) | Actor | |
isUnderLiquid(::MaterialType type) const (defined in Actor) | Actor | |
isValidTarget(::Actor *) const (defined in Actor) | Actor | virtual |
isWearingLeatherArmor() const (defined in Actor) | Actor | |
isWorldBuilder() const (defined in Actor) | Actor | |
kill() (defined in Actor) | Actor | virtual |
killed(::Actor &entity) (defined in Actor) | Actor | |
lerpMotion(::Vec3 const &delta) (defined in Throwable) | Throwable | virtual |
lerpTo(::Vec3 const &pos, ::Vec2 const &rot, int steps) (defined in Actor) | Actor | |
load(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in Actor) | Actor | virtual |
loadEntityFlags(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in Actor) | Actor | |
loadLinks(::CompoundTag const &entityTag, ::std::vector<::ActorLink > &links, ::DataLoadHelper &dataLoadHelper) (defined in Actor) | Actor | |
mActionQueue (defined in Actor) | Actor | |
mActorDefinitionPtr (defined in Actor) | Actor | |
mActorRendererId (defined in Actor) | Actor | |
mActorRendererIdThatAnimationComponentWasInitializedWith (defined in Actor) | Actor | |
mAdded (defined in Actor) | Actor | |
mAffectedByWaterBottleTicksToEffect (defined in Actor) | Actor | |
mAlias (defined in Actor) | Actor | |
mAlwaysFireImmune (defined in Actor) | Actor | |
mAnimationComponent (defined in Actor) | Actor | |
mBlocksBuilding (defined in Actor) | Actor | |
mBuiltInComponents (defined in Actor) | Actor | |
mCanPickupItems (defined in Actor) | Actor | |
mCategories (defined in Actor) | Actor | |
mChainedDamageEffects (defined in Actor) | Actor | |
mChanged (defined in Actor) | Actor | |
mCurrentDescription (defined in Actor) | Actor | |
mCustomInitEventName (defined in Actor) | Actor | |
mDefinitionList (defined in Actor) | Actor | |
mDefinitions (defined in Actor) | Actor | |
mDimension (defined in Actor) | Actor | |
mEffectsDirty (defined in Actor) | Actor | |
mEntityContext (defined in Actor) | Actor | |
mEntityData (defined in Actor) | Actor | |
mFilteredNameTag (defined in Actor) | Actor | |
mFilterLighting (defined in Actor) | Actor | |
mFishingHookID (defined in Actor) | Actor | |
mFlameFrameIncrementTime (defined in Actor) | Actor | |
mFlameTexFrameIndex (defined in Actor) | Actor | |
mForcedLoading (defined in Actor) | Actor | |
mForceInitMethodToSpawnOnReload (defined in Actor) | Actor | |
mForceSendMotionPacket (defined in Actor) | Actor | |
mHasSetCanPickupItems (defined in Actor) | Actor | |
mHighlightedThisFrame (defined in Actor) | Actor | |
mHurtColor (defined in Actor) | Actor | |
mHurtMarked (defined in Actor) | Actor | |
mIgnoreLighting (defined in Actor) | Actor | |
mInheritRotationWhenRiding (defined in Actor) | Actor | |
mInitialized (defined in Actor) | Actor | |
mInitMethod (defined in Actor) | Actor | |
mInitParams (defined in Actor) | Actor | |
mInLovePartner (defined in Actor) | Actor | |
mInvulnerable (defined in Actor) | Actor | |
mInvulnerableTime (defined in Actor) | Actor | |
mIsPredictableProjectile (defined in Actor) | Actor | |
mIsRenderingInUI (defined in Actor) | Actor | |
mLastHealth (defined in Actor) | Actor | |
mLastHitBB (defined in Actor) | Actor | |
mLastHurt (defined in Actor) | Actor | |
mLastHurtByMobId (defined in Actor) | Actor | |
mLastHurtByMobTime (defined in Actor) | Actor | |
mLastHurtByMobTimestamp (defined in Actor) | Actor | |
mLastHurtByPlayerId (defined in Actor) | Actor | |
mLastHurtByPlayerTime (defined in Actor) | Actor | |
mLastHurtCause (defined in Actor) | Actor | |
mLastHurtMobId (defined in Actor) | Actor | |
mLastHurtMobTimestamp (defined in Actor) | Actor | |
mLastHurtTimestamp (defined in Actor) | Actor | |
mLeashRopeSystem (defined in Actor) | Actor | |
mLegacyUniqueID (defined in Actor) | Actor | |
mLevel (defined in Actor) | Actor | |
mLoadedActorPropertyTag (defined in Actor) | Actor | |
mLoadedFromNBTThisFrame (defined in Actor) | Actor | |
mLootDropped (defined in Actor) | Actor | |
mMolangVariables (defined in Actor) | Actor | |
mMovedToLimbo (defined in Actor) | Actor | |
mMovedToUnloadedChunk (defined in Actor) | Actor | |
mNameTagHash (defined in Actor) | Actor | |
mNetworkData (defined in Actor) | Actor | |
move(::Vec3 const &posDelta) (defined in Actor) | Actor | |
moveTo(::Vec3 const &pos, ::Vec2 const &rot) (defined in Actor) | Actor | |
mPersistingTrade (defined in Actor) | Actor | |
mPersistingTradeOffers (defined in Actor) | Actor | |
mPersistingTradeRiches (defined in Actor) | Actor | |
mPreviousBoneMatrices (defined in Actor) | Actor | |
mPreviousRenderTransform (defined in Actor) | Actor | |
mProcessedOnChunkDiscard (defined in Actor) | Actor | |
mPushthrough (defined in Actor) | Actor | |
mRemoved (defined in Actor) | Actor | |
mScale (defined in Actor) | Actor | |
mScalePrev (defined in Actor) | Actor | |
mSentDelta (defined in Actor) | Actor | |
mShadowOffset (defined in Actor) | Actor | |
mShakeTime (defined in Actor) | Actor | |
mSoundVolume (defined in Actor) | Actor | |
mSpawnRulesEnum (defined in Actor) | Actor | |
mStepSoundPitch (defined in Actor) | Actor | |
mStepSoundVolume (defined in Actor) | Actor | |
mTargetId (defined in Actor) | Actor | |
mTerrainInterlockData (defined in Actor) | Actor | |
mTickCount (defined in Actor) | Actor | |
mUIAnimationComponent (defined in Actor) | Actor | |
mUnk11b16a (defined in Throwable) | Throwable | |
mUnk497068 (defined in Throwable) | Throwable | |
mUnk8dca32 (defined in Throwable) | Throwable | |
mUnkb3e2d3 (defined in Throwable) | Throwable | |
mUpdateEffects (defined in Actor) | Actor | |
mWasHurtLastFrame (defined in Actor) | Actor | |
normalTick() (defined in Actor) | Actor | virtual |
onClimbableBlock() const (defined in Actor) | Actor | |
onEffectAdded(::MobEffectInstance &effect) (defined in Actor) | Actor | |
onEffectRemoved(::MobEffectInstance &effect) (defined in Actor) | Actor | virtual |
onEffectUpdated(::MobEffectInstance &effect) (defined in Actor) | Actor | |
onFailedTame() (defined in Actor) | Actor | virtual |
onLightningHit() (defined in Actor) | Actor | virtual |
onPush(::Actor &) (defined in Actor) | Actor | virtual |
onSynchedDataUpdate(int dataId) (defined in Actor) | Actor | virtual |
onTame() (defined in Actor) | Actor | virtual |
openContainerComponent(::Player &player) (defined in Actor) | Actor | virtual |
operator=(Throwable const &) (defined in Throwable) | Throwable | |
outOfWorld() (defined in Actor) | Actor | virtual |
passengerTick() (defined in Actor) | Actor | virtual |
performRangedAttack(::Actor &target, float) (defined in Actor) | Actor | virtual |
pickUpItem(::ItemActor &itemActor, int count) (defined in Actor) | Actor | |
playAmbientSound() (defined in Actor) | Actor | virtual |
playerTouch(::Player &) (defined in Actor) | Actor | virtual |
playSound(::SharedTypes::Legacy::LevelSoundEvent type, ::Vec3 const &pos, int data) (defined in Actor) | Actor | |
playSynchronizedSound(::SharedTypes::Legacy::LevelSoundEvent type, ::Vec3 const &pos, int data, bool isGlobal) (defined in Actor) | Actor | |
positionAllPassengers() (defined in Actor) | Actor | |
positionPassenger(::Actor &passenger) (defined in Actor) | Actor | |
postGameEvent(::GameEvent const &gameEvent, ::Vec3 const &originPos, ::Block const *affectedBlock) (defined in Actor) | Actor | |
postSplashGameEvent() (defined in Actor) | Actor | |
pushBackActionEventToActionQueue(::ActionEvent actionEvent) (defined in Actor) | Actor | |
pushOutOfBlocks(::Vec3 const &vec) (defined in Actor) | Actor | |
queryEntityRenderer() const (defined in Actor) | Actor | |
queueBBUpdateFromDefinition() (defined in Actor) | Actor | |
readAdditionalSaveData(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in Throwable) | Throwable | virtual |
refresh() (defined in Actor) | Actor | |
refreshComponents() (defined in Actor) | Actor | |
reload() (defined in Actor) | Actor | |
reloadComponents(::ActorInitializationMethod, ::VariantParameterList const &) (defined in Actor) | Actor | virtual |
reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const ¶ms) (defined in ThrownIceBomb) | ThrownIceBomb | virtual |
reloadHardcodedClient(::ActorInitializationMethod) (defined in Actor) | Actor | virtual |
remove() (defined in Actor) | Actor | virtual |
removeAllEffects() (defined in Actor) | Actor | |
removeAllPassengers(bool beingDestroyed) (defined in Actor) | Actor | |
removeEffect(int effectId) (defined in Actor) | Actor | |
removeTag(::std::string const &tag) (defined in Actor) | Actor | |
renderDebugServerState(::Options const &) (defined in Actor) | Actor | virtual |
resetUserPos(bool) (defined in Actor) | Actor | virtual |
save(::CompoundTag &entityTag) const (defined in Actor) | Actor | |
saveEntityFlags(::CompoundTag &entityTag) const (defined in Actor) | Actor | |
saveLinks() const (defined in Actor) | Actor | |
savePersistingTrade(::std::unique_ptr<::CompoundTag > offersTag, int riches) (defined in Actor) | Actor | |
saveWithoutId(::CompoundTag &entityTag) const (defined in Actor) | Actor | |
sendActorDefinitionEventTriggered(::std::string const &event) (defined in Actor) | Actor | |
sendMotionPacketIfNeeded(::PlayerMovementSettings const &playerMovementSettings) (defined in Actor) | Actor | virtual |
serializationSetHealth(int newHealth) (defined in Actor) | Actor | |
setActorRendererId(::HashedString actorRendererId) (defined in Actor) | Actor | |
setArmor(::SharedTypes::Legacy::ArmorSlot, ::ItemStack const &) (defined in Actor) | Actor | virtual |
setAutonomous(bool g) (defined in Actor) | Actor | |
setAuxValue(int) (defined in Actor) | Actor | virtual |
setBaseDefinition(::ActorDefinitionIdentifier const &sourceId, bool update, bool clearDefs) (defined in Actor) | Actor | |
setBlockTarget(::BlockPos const &target) (defined in Actor) | Actor | |
setCarriedItem(::ItemStack const &item) (defined in Actor) | Actor | virtual |
setColor(::SharedTypes::Legacy::PaletteColor color) (defined in Actor) | Actor | |
setColor2(::SharedTypes::Legacy::PaletteColor color) (defined in Actor) | Actor | |
setDimension(::WeakRef<::Dimension > weakDimension) (defined in Actor) | Actor | |
setEquippedSlot(::SharedTypes::Legacy::EquipmentSlot, ::ItemStack const &) (defined in Actor) | Actor | virtual |
setInvisible(bool value) (defined in Actor) | Actor | |
setJumping(bool jump) (defined in Actor) | Actor | |
setLastHitBB(::Vec3 const &pos, ::Vec3 const &radius) (defined in Actor) | Actor | |
setLastHurtByMob(::Mob *mob) (defined in Actor) | Actor | |
setLastHurtByPlayer(::Player *player) (defined in Actor) | Actor | |
setLeashHolder(::ActorUniqueID leashHolder) (defined in Actor) | Actor | |
setLimitedLifetimeTicks(int lifetimeTicks) (defined in Actor) | Actor | |
setMarkVariant(int value) (defined in Actor) | Actor | |
setName(std::string const &name) (defined in Actor) | Actor | |
setNameTag(::std::string const &name) (defined in Actor) | Actor | |
setOffhandSlot(::ItemStack const &item) (defined in Actor) | Actor | virtual |
setOnFire(int time, bool isEffect=true) (defined in Actor) | Actor | |
setOwner(::ActorUniqueID const ownerId) (defined in Actor) | Actor | virtual |
setPersistent() (defined in Actor) | Actor | |
setPos(::Vec3 const &pos) (defined in Actor) | Actor | |
setPreviousPosRot() (defined in Actor) | Actor | |
setRedactableNameTag(::Bedrock::Safety::RedactableString const &name) (defined in Actor) | Actor | |
setSitting(bool value) (defined in Actor) | Actor | virtual |
setSkinID(int value) (defined in Actor) | Actor | |
setSleeping(bool) (defined in Actor) | Actor | virtual |
setSneaking(bool value) (defined in Actor) | Actor | virtual |
setStanding(bool value) (defined in Actor) | Actor | virtual |
setStatusFlag(::ActorFlags flag, bool value) (defined in Actor) | Actor | |
setStrength(int strength) (defined in Actor) | Actor | |
setStrengthMax(int strength) (defined in Actor) | Actor | |
setTarget(::Actor *entity) (defined in Actor) | Actor | virtual |
setVariant(int value) (defined in Actor) | Actor | |
shoot(::Mob &shooter) (defined in Throwable) | Throwable | |
shoot(::Vec3 const &dir, float pow, float baseSpeed, ::Vec3 const &uncertainty) (defined in Throwable) | Throwable | |
shouldDropDeathLoot() const (defined in Actor) | Actor | virtual |
shouldOrphan(::BlockSource &source) (defined in Actor) | Actor | |
shouldTick() const (defined in Actor) | Actor | |
spawnAtLocation(::ItemStack const &item, float yOffs) (defined in Actor) | Actor | |
spawnEatParticles(::ItemStack const &itemInUse, int count) (defined in Actor) | Actor | |
spawnPlayerProjectile(::ActorDefinitionIdentifier const &id, ::Player &player) (defined in Throwable) | Throwable | static |
spawnTrailBubbles() (defined in Actor) | Actor | |
startRiding(::Actor &vehicle, bool forceRiding) (defined in Actor) | Actor | virtual |
startSwimming() (defined in Actor) | Actor | virtual |
stopFire() (defined in Actor) | Actor | |
stopRiding(bool exitFromPassenger, bool actorIsBeingDestroyed, bool switchingVehicles) (defined in Actor) | Actor | |
stopSwimming() (defined in Actor) | Actor | virtual |
swing() (defined in Actor) | Actor | virtual |
synchronousSetSize(float w, float h) (defined in Actor) | Actor | |
teleport(class Vec3 const &pos, DimensionType dimId, class Vec2 const &rotation) (defined in Actor) | Actor | |
teleport(class Vec3 const &pos, DimensionType dimId) (defined in Actor) | Actor | |
teleportPassengersTo(::Vec3 const &pos, int entityType, int cause) (defined in Actor) | Actor | |
teleportTo(::Vec3 const &pos, bool shouldStopRiding, int, int, bool keepVelocity) (defined in Actor) | Actor | virtual |
Throwable(Throwable const &) (defined in Throwable) | Throwable | |
Throwable() (defined in Throwable) | Throwable | |
Throwable(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext) (defined in Throwable) | Throwable | |
tick(::BlockSource ®ion) (defined in Actor) | Actor | |
tickBlockDamage() (defined in Actor) | Actor | |
tickLeash() (defined in Actor) | Actor | |
traceRay(float tMax=5.5f, bool includeActor=true, bool includeBlock=true, std::function< bool(class BlockSource const &, class Block const &, bool)> const &blockCheckFunction=[](auto &&...) -> bool { return true;}) const (defined in Actor) | Actor | |
triggerActorRemovedEvent() (defined in Actor) | Actor | |
tryCreateAddActorPacket() (defined in Actor) | Actor | |
tryGetEquippableSlotForItem(::ItemDescriptor item) const (defined in Actor) | Actor | |
tryGetFromEntity(::EntityContext &entity, bool includeRemoved) (defined in Actor) | Actor | static |
tryGetFromEntity(::StrictEntityContext const &entity, ::EntityRegistry ®istry, bool includeRemoved) (defined in Actor) | Actor | static |
tryTeleportTo(::Vec3 const &pos, bool landOnBlock, bool avoidLiquid, int cause, int entityType) (defined in Actor) | Actor | |
updateDescription() (defined in Actor) | Actor | |
updateInsideBlock() (defined in Actor) | Actor | |
updateInvisibilityStatus() (defined in Actor) | Actor | |
updateMolangVariables(::RenderParams &renderParams) (defined in Actor) | Actor | |
updateTickingData() (defined in Actor) | Actor | |
updateWaterState() (defined in Actor) | Actor | |
useItem(::ItemStackBase &item, ::ItemUseMethod itemUseMethod, bool consumeItem) (defined in Actor) | Actor | virtual |
wobble() (defined in Actor) | Actor | |
~Actor() (defined in Actor) | Actor | virtual |
~PredictableProjectile() (defined in PredictableProjectile) | PredictableProjectile | virtual |
~Throwable() (defined in Throwable) | Throwable | virtual |
~ThrownIceBomb()=default (defined in ThrownIceBomb) | ThrownIceBomb | virtual |