3#include "mc/_HeaderOutputPredefine.h"
5namespace LevelConstants {
8MCAPI ::std::add_lvalue_reference_t<char const[]> IS_SLEEPING_POSSIBLE();
10MCAPI ::std::add_lvalue_reference_t<char const[]> OVERWORLD_PLAYER_COUNT_TAG();
12MCAPI ::std::add_lvalue_reference_t<char const[]> SLEEPING_PLAYER_COUNT_TAG();