LeviLamina
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LevelConstants.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace LevelConstants {
6// static variables
7// NOLINTBEGIN
8MCAPI ::std::add_lvalue_reference_t<char const[]> IS_SLEEPING_POSSIBLE();
9
10MCAPI ::std::add_lvalue_reference_t<char const[]> OVERWORLD_PLAYER_COUNT_TAG();
11
12MCAPI ::std::add_lvalue_reference_t<char const[]> SLEEPING_PLAYER_COUNT_TAG();
13// NOLINTEND
14
15} // namespace LevelConstants