LeviLamina
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PlayerFormResponseEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityContext;
11namespace Json { class Value; }
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mPlayer;
19 ::ll::TypedStorage<4, 4, uint> mFormId;
20 ::ll::TypedStorage<8, 16, ::Json::Value> mFormResponse;
21 // NOLINTEND
22
23public:
24 // member functions
25 // NOLINTBEGIN
27 // NOLINTEND
28
29public:
30 // destructor thunk
31 // NOLINTBEGIN
32 MCAPI void $dtor();
33 // NOLINTEND
34};
Definition EntityContext.h:16
Definition PlayerFormResponseEvent.h:14