LeviLamina
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WorldSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/world/InGameType.h"
7#include "mc/client/world/WorldSystemModules.h"
8
9// auto generated forward declare list
10// clang-format off
11class TrialManager;
12// clang-format on
13
14namespace World {
15
16class WorldSystem {
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 168, ::World::WorldSystemModules> mModules;
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
25 WorldSystem();
26
27public:
28 // member functions
29 // NOLINTBEGIN
30 MCAPI explicit WorldSystem(::World::WorldSystemModules&& modules);
31
32 MCAPI void update(
33 double timestampMs,
34 ::TrialManager* trialManager,
35 ::World::InGameType inGameType,
36 bool tickFriendsSystemIngame
37 );
38 // NOLINTEND
39
40public:
41 // constructor thunks
42 // NOLINTBEGIN
43 MCAPI void* $ctor(::World::WorldSystemModules&& modules);
44 // NOLINTEND
45};
46
47} // namespace World
Definition TrialManager.h:5
Definition WorldSystem.h:7