LeviLamina
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WorldSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/world/InGameType.h"
7#include "mc/client/world/WorldSystemModules.h"
8
9// auto generated forward declare list
10// clang-format off
11class TrialManager;
12// clang-format on
13
14namespace World {
15
16class WorldSystem {
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 168, ::World::WorldSystemModules> mModules;
21 // NOLINTEND
22
23public:
24 // member functions
25 // NOLINTBEGIN
26 MCAPI void update(
27 double timestampMs,
28 ::TrialManager* trialManager,
29 ::World::InGameType inGameType,
30 bool tickFriendsSystemIngame
31 );
32 // NOLINTEND
33};
34
35} // namespace World
Definition TrialManager.h:5
Definition WorldSystem.h:7