LeviLamina
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LevelGameRuleChangeEvent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/level/storage/GameRule.h"
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#include "mc/world/level/storage/GameRules.h"
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struct
LevelGameRuleChangeEvent
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 4, ::GameRules::GameRulesIndex> mRule;
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::ll::TypedStorage<1, 1, ::GameRule::Type> mType;
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::ll::TypedStorage<4, 4, ::GameRule::Value> mValue;
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// NOLINTEND
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};
LevelGameRuleChangeEvent
Definition
LevelGameRuleChangeEvent.h:9
src
mc
world
events
LevelGameRuleChangeEvent.h
Generated on Sat Apr 26 2025 05:56:09 for LeviLamina by
1.12.0