LeviLamina
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LevelGameRuleChangeEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/cereal/schema/dynamic/NullType.h"
7#include "mc/world/level/storage/GameRule.h"
8#include "mc/world/level/storage/GameRules.h"
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<4, 4, ::GameRules::GameRulesIndex> mRule;
15 ::ll::TypedStorage<1, 1, ::GameRule::Type> mType;
16 ::ll::TypedStorage<4, 8, ::std::variant<::cereal::NullType, bool, int, float>> mValue;
17 // NOLINTEND
18};
Definition LevelGameRuleChangeEvent.h:10