LeviLamina
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LevelGameRuleChangeEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/GameRule.h"
7#include "mc/world/level/storage/GameRules.h"
8
10public:
11 // member variables
12 // NOLINTBEGIN
13 ::ll::TypedStorage<4, 4, ::GameRules::GameRulesIndex> mRule;
14 ::ll::TypedStorage<1, 1, ::GameRule::Type> mType;
15 ::ll::TypedStorage<4, 4, ::GameRule::Value> mValue;
16 // NOLINTEND
17};
Definition LevelGameRuleChangeEvent.h:9