LeviLamina
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ActorPermission.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/level/GameType.h"
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// auto generated forward declare list
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// clang-format off
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class
EntityContext
;
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// clang-format on
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namespace
ActorPermission {
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// functions
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// NOLINTBEGIN
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MCNAPI
void
initialize(
::EntityContext
& provider);
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MCNAPI
void
setUnmappedGameType(
::EntityContext
& provider, ::GameType gameType);
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// NOLINTEND
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}
// namespace ActorPermission
EntityContext
Definition
EntityContext.h:16
src
mc
world
actor
provider
ActorPermission.h
Generated on Wed Jul 23 2025 08:34:38 for LeviLamina by
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