LeviLamina
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ActorPermission.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/level/GameType.h"
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// auto generated forward declare list
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// clang-format off
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class
EntityContext
;
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// clang-format on
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namespace
ActorPermission {
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// functions
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// NOLINTBEGIN
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MCAPI
void
initialize(::EntityContext& provider);
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MCAPI
void
setUnmappedGameType(::EntityContext& provider, ::GameType gameType);
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// NOLINTEND
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}
// namespace ActorPermission
EntityContext
Definition
EntityContext.h:16
src
mc
world
actor
provider
ActorPermission.h
Generated on
for LeviLamina by
1.16.1