LeviLamina
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ActorPermission.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/GameType.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityContext;
11// clang-format on
12
13namespace ActorPermission {
14// functions
15// NOLINTBEGIN
16MCNAPI void initialize(::EntityContext& provider);
17
18MCNAPI void setUnmappedGameType(::EntityContext& provider, ::GameType gameType);
19// NOLINTEND
20
21} // namespace ActorPermission
Definition EntityContext.h:16