LeviLamina
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ActorTickNeededComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7
8// auto generated forward declare list
9// clang-format off
10class BlockSource;
11// clang-format on
12
13class ActorTickNeededComponent {
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<8, 16, ::WeakRef<::BlockSource>> mBlockSource;
18 // NOLINTEND
19
20public:
21 // prevent constructor by default
22 ActorTickNeededComponent& operator=(ActorTickNeededComponent const&);
23 ActorTickNeededComponent(ActorTickNeededComponent const&);
24 ActorTickNeededComponent();
25
26public:
27 // member functions
28 // NOLINTBEGIN
29 MCAPI ActorTickNeededComponent(::ActorTickNeededComponent&& other);
30
31 MCAPI explicit ActorTickNeededComponent(::BlockSource& region);
32
33 MCFOLD ::WeakRef<::BlockSource> getBlockSource();
34
35 MCAPI ::ActorTickNeededComponent& operator=(::ActorTickNeededComponent&& other);
36 // NOLINTEND
37
38public:
39 // constructor thunks
40 // NOLINTBEGIN
41 MCFOLD void* $ctor(::ActorTickNeededComponent&& other);
42
43 MCAPI void* $ctor(::BlockSource& region);
44 // NOLINTEND
45};
Definition BlockSource.h:73