LeviLamina
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ShaderConstantFloat3.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
mce {
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struct
ShaderConstantFloat3
{};
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}
// namespace mce
mce::ShaderConstantFloat3
Definition
ShaderConstantFloat3.h:7
src-client
mc
deps
renderer
hal
interface
ShaderConstantFloat3.h
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