LeviLamina
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VisitedTexture.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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namespace
dragon {
struct
TextureDescription
; }
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namespace
mce::framebuilder {
struct
GamefaceMeshTexture
; }
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// clang-format on
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namespace
Gameface {
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struct
VisitedTexture
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 8, ::dragon::TextureDescription const&> mDescription;
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::ll::TypedStorage<8, 8, ::mce::framebuilder::GamefaceMeshTexture const&> mTexture;
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::ll::TypedStorage<8, 8, ::std::array<float, 4>
const
&> mTextureSize;
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::ll::TypedStorage<4, 4, int> mTextureIndex;
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// NOLINTEND
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public
:
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// prevent constructor by default
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VisitedTexture& operator=(VisitedTexture
const
&);
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VisitedTexture(VisitedTexture
const
&);
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VisitedTexture();
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};
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}
// namespace Gameface
Gameface::VisitedTexture
Definition
VisitedTexture.h:7
dragon::TextureDescription
Definition
TextureDescription.h:7
mce::framebuilder::GamefaceMeshTexture
Definition
GamefaceMeshTexture.h:7
src-client
mc
client
gui
oreui
rendering
VisitedTexture.h
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for LeviLamina by
1.16.1