LeviLamina
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VisitedTexture.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7namespace dragon { struct TextureDescription; }
8namespace mce::framebuilder { struct GamefaceMeshTexture; }
9// clang-format on
10
11namespace Gameface {
12
13struct VisitedTexture {
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<8, 8, ::dragon::TextureDescription const&> mDescription;
18 ::ll::TypedStorage<8, 8, ::mce::framebuilder::GamefaceMeshTexture const&> mTexture;
19 ::ll::TypedStorage<8, 8, ::std::array<float, 4> const&> mTextureSize;
20 ::ll::TypedStorage<4, 4, int> mTextureIndex;
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
25 VisitedTexture& operator=(VisitedTexture const&);
26 VisitedTexture(VisitedTexture const&);
27 VisitedTexture();
28};
29
30} // namespace Gameface
Definition VisitedTexture.h:7
Definition TextureDescription.h:7
Definition GamefaceMeshTexture.h:7