LeviLamina
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SaddleItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/Item.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class BlockSource;
12class Container;
13class ItemStack;
14class Vec3;
15// clang-format on
16
17class SaddleItem : public ::Item {
18public:
19 // virtual functions
20 // NOLINTBEGIN
21 virtual bool dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar) const
22 /*override*/;
23
24 virtual ~SaddleItem() /*override*/ = default;
25 // NOLINTEND
26
27public:
28 // static functions
29 // NOLINTBEGIN
30 MCAPI static bool _tryEquipSaddleViaComponents(::Actor& actor, ::ItemStack const& saddle);
31
32 MCAPI static bool _tryEquipSaddleViaEvents(::Actor& actor);
33 // NOLINTEND
34
35public:
36 // virtual function thunks
37 // NOLINTBEGIN
38 MCAPI bool $dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar) const;
39
40
41 // NOLINTEND
42
43public:
44 // vftables
45 // NOLINTBEGIN
46 MCAPI static void** $vftable();
47 // NOLINTEND
48};
Definition Actor.h:106
Definition BlockSource.h:71
Definition Container.h:33
Definition ItemStack.h:26
Definition SaddleItem.h:17
Definition Vec3.h:10