LeviLamina
Loading...
Searching...
No Matches
SaddleItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/Item.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class BlockSource;
12class Container;
13class ItemStack;
14class Vec3;
15// clang-format on
16
17class SaddleItem : public ::Item {
18public:
19 // virtual functions
20 // NOLINTBEGIN
21 // vIndex: 78
22 virtual bool dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar) const
23 /*override*/;
24
25 // vIndex: 0
26 virtual ~SaddleItem() /*override*/ = default;
27 // NOLINTEND
28
29public:
30 // static functions
31 // NOLINTBEGIN
32 MCAPI static bool _tryEquipSaddleViaComponents(::Actor& actor, ::ItemStack const& saddle);
33
34 MCAPI static bool _tryEquipSaddleViaEvents(::Actor& actor);
35 // NOLINTEND
36
37public:
38 // destructor thunk
39 // NOLINTBEGIN
40
41 // NOLINTEND
42
43public:
44 // virtual function thunks
45 // NOLINTBEGIN
46 MCAPI bool $dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar) const;
47 // NOLINTEND
48
49public:
50 // vftables
51 // NOLINTBEGIN
52 MCAPI static void** $vftable();
53 // NOLINTEND
54};
Definition Actor.h:104
Definition BlockSource.h:67
Definition Container.h:30
Definition ItemStack.h:25
Definition Item.h:65
Definition SaddleItem.h:17
Definition Vec3.h:10