LeviLamina
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ActorCarriedItemChangedEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/WeakEntityRef.h"
7#include "mc/world/item/HandSlot.h"
8#include "mc/world/item/ItemInstance.h"
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mEntity;
15 ::ll::TypedStorage<8, 128, ::ItemInstance const> mPreviouslyCarriedItem;
16 ::ll::TypedStorage<8, 128, ::ItemInstance const> mCarriedItem;
17 ::ll::TypedStorage<4, 4, ::HandSlot> mHandSlot;
18 // NOLINTEND
19
20public:
21 // prevent constructor by default
24
25public:
26 // member functions
27 // NOLINTBEGIN
29
31 // NOLINTEND
32
33public:
34 // constructor thunks
35 // NOLINTBEGIN
37 // NOLINTEND
38
39public:
40 // destructor thunk
41 // NOLINTBEGIN
42 MCNAPI void $dtor();
43 // NOLINTEND
44};
Definition ActorCarriedItemChangedEvent.h:10
MCAPI void * $ctor(::ActorCarriedItemChangedEvent const &)
MCAPI ActorCarriedItemChangedEvent(::ActorCarriedItemChangedEvent const &)