3#include "mc/_HeaderOutputPredefine.h"
7namespace mce {
class Color; }
18 ::ll::UntypedStorage<8, 272> mUnkacad00;
19 ::ll::UntypedStorage<4, 40> mUnk80a540;
20 ::ll::UntypedStorage<8, 24> mUnkd1eb37;
21 ::ll::UntypedStorage<8, 8> mUnkb88807;
22 ::ll::UntypedStorage<8, 8> mUnk5dd278;
23 ::ll::UntypedStorage<8, 8> mUnkfaff0e;
24 ::ll::UntypedStorage<4, 52> mUnka47a14;
29 RenderContextBase& operator=(RenderContextBase
const&);
Definition RenderContextBase.h:7
MCAPI void clearContextState()
MCAPI void clearDepthStencilBuffer(float depth, uchar stencil, ::mce::ViewportInfo const *vpInfo) const
MCAPI RenderContextBase()
MCAPI void clearColorBuffer(::mce::Color const &clearColor, ::mce::ViewportInfo const *vpInfo) const
MCAPI bool captureScreenAsRGB(::std::vector< uchar > &outBytes, int &outWidth, int &outHeight)
MCAPI::mce::RenderDevice * getDevice() const
MCAPI void setScissorRect(int x, int y, uint w, uint h)
MCAPI void unbindAllTexturesAndShaders()
MCAPI ~RenderContextBase()
MCAPI void setViewport(::mce::ViewportInfo const &viewportInfo)
MCAPI void setRenderTarget()
Definition RenderDevice.h:7
Definition ViewportInfo.h:7