LeviLamina
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BoneOrientationTransform.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/core/math/Vec3.h"
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class
BoneOrientationTransform {
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 36, ::Vec3[3]> mData;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI_C BoneOrientationTransform();
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI_C
void
* $ctor();
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// NOLINTEND
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};
src
mc
world
actor
animation
BoneOrientationTransform.h
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