LeviLamina
Loading...
Searching...
No Matches
RespawnAnimation.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class RespawnAnimation : int {
6 None = 0,
7 Start = 1,
8 PreparingToSummonPillars = 2,
9 SummoningPillars = 3,
10 SummoningDragon = 4,
11 End = 5,
12};