LeviLamina
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ScriptPlayerJoinAfterEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace ScriptModuleMinecraft { class ScriptPlayer; }
11namespace Scripting { struct ClassBinding; }
12// clang-format on
13
14namespace ScriptModuleMinecraft {
15
17public:
18 // member variables
19 // NOLINTBEGIN
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
30
31public:
32 // member functions
33 // NOLINTBEGIN
36 ::std::string const& playerName,
37 ::std::string const& playerId
38 );
39
40 MCNAPI ::ScriptModuleMinecraft::ScriptPlayerJoinAfterEvent&
42
44 // NOLINTEND
45
46public:
47 // static functions
48 // NOLINTBEGIN
49 MCNAPI static ::Scripting::ClassBinding bind();
50
51 MCNAPI static ::Scripting::ClassBinding bindV010();
52 // NOLINTEND
53
54public:
55 // constructor thunks
56 // NOLINTBEGIN
57 MCNAPI void* $ctor(
59 ::std::string const& playerName,
60 ::std::string const& playerId
61 );
62 // NOLINTEND
63
64public:
65 // destructor thunk
66 // NOLINTBEGIN
67 MCNAPI void $dtor();
68 // NOLINTEND
69};
70
71} // namespace ScriptModuleMinecraft
Definition StrongTypedObjectHandle.h:8
Definition ScriptPlayerJoinAfterEvent.h:16
MCAPI::ScriptModuleMinecraft::ScriptPlayerJoinAfterEvent & operator=(::ScriptModuleMinecraft::ScriptPlayerJoinAfterEvent &&)
MCAPI void * $ctor(::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPlayer > playerHandle, ::std::string const &playerName, ::std::string const &playerId)
static MCAPI ::Scripting::ClassBinding bind()
static MCAPI ::Scripting::ClassBinding bindV010()
MCAPI ScriptPlayerJoinAfterEvent(::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPlayer > playerHandle, ::std::string const &playerName, ::std::string const &playerId)
Definition Alias.h:14