LeviLamina
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ActorAnimationType.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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enum class
ActorAnimationType :
int
{
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Empty = -1,
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SkeletalAnimation = 0,
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AnimationController = 1,
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AnimationControllerState = 2,
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};
src
mc
world
actor
animation
ActorAnimationType.h
Generated on Sat Apr 26 2025 05:56:04 for LeviLamina by
1.12.0