LeviLamina
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ScriptLootTable.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace ScriptModuleMinecraft { class ScriptLootPool; }
11namespace Scripting { struct ClassBinding; }
12// clang-format on
13
14namespace ScriptModuleMinecraft {
15
17public:
18 // member variables
19 // NOLINTBEGIN
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
27 ScriptLootTable& operator=(ScriptLootTable const&);
30
31public:
32 // member functions
33 // NOLINTBEGIN
34 MCNAPI ::std::string getPath() const;
35
36 MCNAPI ::std::vector<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptLootPool>> getPools();
37 // NOLINTEND
38
39public:
40 // static functions
41 // NOLINTBEGIN
42 MCNAPI static ::Scripting::ClassBinding bind();
43 // NOLINTEND
44};
45
46} // namespace ScriptModuleMinecraft
Definition ScriptLootTable.h:16
MCAPI ::std::vector<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptLootPool > > getPools()
static MCAPI ::Scripting::ClassBinding bind()
MCAPI::std::string getPath() const
Definition Alias.h:14