LeviLamina
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UpdateBoundingBoxSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
8class EntityContext;
10// clang-format on
11
13public:
14 // static functions
15 // NOLINTBEGIN
16 MCAPI static ::TickingSystemWithInfo createSystem(::BaseGameVersion const& version, bool isClientSide);
17
18 MCAPI static void
19 synchronousUpdateSize(::EntityContext& entity, ::BaseGameVersion const& version, bool isClientSide);
20 // NOLINTEND
21};
Definition BaseGameVersion.h:13
Definition EntityContext.h:16
Definition UpdateBoundingBoxSystem.h:12
Definition TickingSystemWithInfo.h:11