LeviLamina
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UpdateBoundingBoxSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
BaseGameVersion
;
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class
EntityContext
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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class
UpdateBoundingBoxSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI static ::TickingSystemWithInfo createSystem(
::BaseGameVersion
const
& version,
bool
isClientSide);
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MCAPI
static
void
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synchronousUpdateSize(
::EntityContext
& entity,
::BaseGameVersion
const
& version,
bool
isClientSide);
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// NOLINTEND
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};
BaseGameVersion
Definition
BaseGameVersion.h:13
EntityContext
Definition
EntityContext.h:16
UpdateBoundingBoxSystem
Definition
UpdateBoundingBoxSystem.h:12
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:11
src
mc
entity
systems
UpdateBoundingBoxSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0