|
LeviLamina
|
This is the complete list of members for VindicationIllager, including all inherited members.
| $_doInitialMove() (defined in Mob) | Mob | |
| $_getAdjustedAABBForSpawnCheck(::AABB const &aabb, ::Vec3 const &) const (defined in Mob) | Mob | |
| $_getWalkTargetValue(::BlockPos const &pos) (defined in VindicationIllager) | VindicationIllager | |
| $_hurt(::ActorDamageSource const &source, float damage, bool knock, bool ignite) (defined in Monster) | Monster | |
| $_serverInitItemStackIds() (defined in Actor) | Actor | |
| $_shouldProvideFeedbackOnArmorSet(::SharedTypes::Legacy::ArmorSlot slot, ::ItemStack const &item) const (defined in Actor) | Actor | |
| $_shouldProvideFeedbackOnHandContainerItemSet(::HandSlot handSlot, ::ItemStack const &item) const (defined in Actor) | Actor | |
| $add(::ItemStack &item) (defined in Actor) | Actor | |
| $addAdditionalSaveData(::CompoundTag &tag) const (defined in HumanoidMonster) | HumanoidMonster | |
| $addPassenger(::Actor &newPassenger) (defined in Mob) | Mob | |
| $aiStep() (defined in Mob) | Mob | |
| $applySnapshot(::EntityContext const &snapshotEntity, ::MovementDataExtractionUtility::SnapshotAccessor const &originalSnapshotEntity) (defined in Actor) | Actor | |
| $baseTick() (defined in Mob) | Mob | |
| $blockedByShield(::ActorDamageSource const &source, ::Actor &blocker) (defined in Mob) | Mob | |
| $buildDebugInfo(::std::string &out) const (defined in Mob) | Mob | |
| $canAddPassenger(::Actor &passenger) const (defined in Actor) | Actor | |
| $canBeAffected(uint id) const (defined in Actor) | Actor | |
| $canBeAffectedByArrow(::MobEffectInstance const &effect) const (defined in Actor) | Actor | |
| $canBePulledIntoVehicle() const (defined in Mob) | Mob | |
| $canChangeDimensionsUsingPortal() const (defined in Mob) | Mob | |
| $canDestroyBlock(::Block const &) const (defined in Actor) | Actor | |
| $canDisableShield() (defined in Actor) | Actor | |
| $canExistWhenDisallowMob() const (defined in Mob) | Mob | |
| $canFreeze() const (defined in Mob) | Mob | |
| $canInteractWithOtherEntitiesInGame() const (defined in Actor) | Actor | |
| $canObstructSpawningAndBlockPlacement() const (defined in Actor) | Actor | |
| $canPickupItem(::ItemStack const &) const (defined in Actor) | Actor | |
| $canPowerJump() const (defined in Mob) | Mob | |
| $canShowNameTag() const (defined in Actor) | Actor | |
| $canSynchronizeNewEntity() const (defined in Actor) | Actor | |
| $causeFallDamageToActor(float distance, float multiplier, ::ActorDamageSource source) (defined in Mob) | Mob | |
| $changeDimension(::DimensionType toId) (defined in Actor) | Actor | |
| $changeDimension(::ChangeDimensionPacket const &) (defined in Actor) | Actor | |
| $checkSpawnObstruction() const (defined in Mob) | Mob | |
| $checkSpawnRules(bool fromSpawner) (defined in Monster) | Monster | |
| $clearVanishEnchantedItemsOnDeath() (defined in Mob) | Mob | |
| $consumeTotem() (defined in Actor) | Actor | |
| $createAIGoals() (defined in Mob) | Mob | |
| $ctor(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext) (defined in Monster) | Monster | |
| $ctor(::ILevel &level, ::EntityContext &entityContext) (defined in Actor) | Actor | |
| $damageCarriedItemOnAttack(::Actor &target, float) (defined in Mob) | Mob | |
| $despawn() (defined in Actor) | Actor | |
| $die(::ActorDamageSource const &source) (defined in Mob) | Mob | |
| $doEnterWaterSplashEffect() (defined in Actor) | Actor | |
| $doExitWaterSplashEffect() (defined in Actor) | Actor | |
| $doFireHurt(int amount) (defined in Mob) | Mob | |
| $doWaterSplashEffect() (defined in Actor) | Actor | |
| $drop(::ItemStack const &item, bool const randomly) (defined in Actor) | Actor | |
| $dropEquipmentOnDeath(::ActorDamageSource const &source) (defined in Mob) | Mob | |
| $dropEquipmentOnDeath() (defined in Mob) | Mob | |
| $dtor() (defined in HumanoidMonster) | HumanoidMonster | |
| $feed(int itemId) (defined in Actor) | Actor | |
| $getActorRendererId() const (defined in Actor) | Actor | |
| $getAllEquipment() const (defined in Mob) | Mob | |
| $getAllHandEquipment() const (defined in Mob) | Mob | |
| $getAmbientSound() const (defined in Actor) | Actor | |
| $getAnimationComponent() (defined in Actor) | Actor | |
| $getArmorColorInSlot(::SharedTypes::Legacy::ArmorSlot slot, int channelRGBA) const (defined in Mob) | Mob | |
| $getArmorMaterialTypeInSlot(::SharedTypes::Legacy::ArmorSlot slot) const (defined in Mob) | Mob | |
| $getArmorTextureIndexInSlot(::SharedTypes::Legacy::ArmorSlot slot) const (defined in Mob) | Mob | |
| $getArmorValue() const (defined in Mob) | Mob | |
| $getBrightness(float a, ::IConstBlockSource const ®ion) const (defined in Actor) | Actor | |
| $getCarriedItem() const (defined in Actor) | Actor | |
| $getControllingPlayer() const (defined in Actor) | Actor | |
| $getDamageAfterEnchantReduction(::ActorDamageSource const &source, float damage) const (defined in Mob) | Mob | |
| $getDeathSound() (defined in Mob) | Mob | |
| $getDeathTime() const (defined in Mob) | Mob | |
| $getDebugText(::std::vector<::std::string > &outputInfo) (defined in Actor) | Actor | |
| $getEntityLocNameString() const (defined in Actor) | Actor | |
| $getEquippedTotem() const (defined in Actor) | Actor | |
| $getExitTip(::std::string const &kind, ::InputMode mode, ::NewInteractionModel scheme) const (defined in Actor) | Actor | |
| $getFiringPos() const (defined in Actor) | Actor | |
| $getFormattedNameTag() const (defined in Actor) | Actor | |
| $getHeadLookVector(float a) const (defined in Actor) | Actor | |
| $getInteraction(::Player &player, ::ActorInteraction &interaction, ::Vec3 const &) (defined in Actor) | Actor | |
| $getInterpolatedBodyRot(float a) const (defined in Mob) | Mob | |
| $getInterpolatedBodyYaw(float a) const (defined in Mob) | Mob | |
| $getInterpolatedHeadRot(float a) const (defined in Mob) | Mob | |
| $getInterpolatedRidingOffset(float, int const) const (defined in Actor) | Actor | |
| $getItemUseDuration() const (defined in HumanoidMonster) | HumanoidMonster | |
| $getItemUseIntervalProgress() const (defined in Mob) | Mob | |
| $getItemUseStartupProgress() const (defined in Mob) | Mob | |
| $getLastDeathDimension() const (defined in Actor) | Actor | |
| $getLastDeathPos() const (defined in Actor) | Actor | |
| $getMapDecorationRotation() const (defined in Actor) | Actor | |
| $getMaxHeadXRot() (defined in Mob) | Mob | |
| $getNameTagTextColor() const (defined in Actor) | Actor | |
| $getOwnerEntityType() (defined in Actor) | Actor | |
| $getPassengerYRotation(::Actor const &passenger) const (defined in Actor) | Actor | |
| $getShadowRadius() const (defined in Actor) | Actor | |
| $getSourceUniqueID() const (defined in Actor) | Actor | |
| $getSpeed() const (defined in Mob) | Mob | |
| $getYawSpeedInDegreesPerSecond() const (defined in Mob) | Mob | |
| $handleEntityEvent(::ActorEvent id, int data) (defined in Mob) | Mob | |
| $handleInsidePortal(::BlockPos const &portalPos) (defined in Actor) | Actor | |
| $hasComponent(::HashedString const &name) const (defined in Mob) | Mob | |
| $hasDiedBefore() const (defined in Actor) | Actor | |
| $hurtArmorSlots(::ActorDamageSource const &source, int damage, ::std::bitset< 5 > const hurtSlots) (defined in Mob) | Mob | |
| $hurtEffects(::ActorDamageSource const &source, float damage, bool knock, bool ignite) (defined in Mob) | Mob | |
| $inCaravan() const (defined in Mob) | Mob | |
| $initBodyControl() (defined in Mob) | Mob | |
| $initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const ¶ms) (defined in Mob) | Mob | |
| $isAlive() const (defined in Mob) | Mob | |
| $isAlliedTo(::Mob *) (defined in Mob) | Mob | |
| $isBlocking() const (defined in Mob) | Mob | |
| $isDamageBlocked(::ActorDamageSource const &) const (defined in Actor) | Actor | |
| $isDarkEnoughToSpawn() const (defined in Monster) | Monster | |
| $isEnchanted() const (defined in Actor) | Actor | |
| $isFireImmune() const (defined in Actor) | Actor | |
| $isImmobile() const (defined in Mob) | Mob | |
| $isInvisible() const (defined in Actor) | Actor | |
| $isInvulnerableTo(::ActorDamageSource const &source) const (defined in Actor) | Actor | |
| $isOnFire() const (defined in Actor) | Actor | |
| $isSilentObserver() const (defined in Actor) | Actor | |
| $isSleeping() const (defined in Mob) | Mob | |
| $isSurfaceMob() const (defined in Mob) | Mob | |
| $isTargetable() const (defined in Actor) | Actor | |
| $isValidTarget(::Actor *) const (defined in Actor) | Actor | |
| $kill() (defined in Mob) | Mob | |
| $knockback(::Actor *, int, float xd, float zd, float horizontalPower, float verticalPower, float heightCap) (defined in Mob) | Mob | |
| $lerpMotion(::Vec3 const &delta) (defined in Actor) | Actor | |
| $load(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in Actor) | Actor | |
| $newServerAiStep() (defined in Mob) | Mob | |
| $normalTick() (defined in Monster) | Monster | |
| $onBorn(::Actor &, ::Actor &) (defined in Mob) | Mob | |
| $onEffectRemoved(::MobEffectInstance &effect) (defined in Actor) | Actor | |
| $onFailedTame() (defined in Actor) | Actor | |
| $onLightningHit() (defined in Actor) | Actor | |
| $onPush(::Actor &) (defined in Actor) | Actor | |
| $onSynchedDataUpdate(int dataId) (defined in Actor) | Actor | |
| $onTame() (defined in Actor) | Actor | |
| $openContainerComponent(::Player &player) (defined in Actor) | Actor | |
| $outOfWorld() (defined in Mob) | Mob | |
| $passengerTick() (defined in Actor) | Actor | |
| $performRangedAttack(::Actor &target, float) (defined in Actor) | Actor | |
| $playAmbientSound() (defined in Actor) | Actor | |
| $playerTouch(::Player &) (defined in Actor) | Actor | |
| $pushActors() (defined in Mob) | Mob | |
| $queryEntityRenderer() const (defined in Actor) | Actor | |
| $readAdditionalSaveData(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in HumanoidMonster) | HumanoidMonster | |
| $reloadComponents(::ActorInitializationMethod, ::VariantParameterList const &) (defined in Actor) | Actor | |
| $reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const ¶ms) (defined in Mob) | Mob | |
| $reloadHardcodedClient(::ActorInitializationMethod method) (defined in Mob) | Mob | |
| $remove() (defined in Actor) | Actor | |
| $renderDebugServerState(::IOptionsReader const &options) (defined in Mob) | Mob | |
| $resetUserPos(::ActorResetRule) (defined in Actor) | Actor | |
| $sendArmor(::std::bitset< 5 > const armorSlots) (defined in Mob) | Mob | |
| $sendArmorDamage(::std::bitset< 5 > const) (defined in Mob) | Mob | |
| $sendInventory(bool) (defined in Mob) | Mob | |
| $sendMotionPacketIfNeeded() (defined in Actor) | Actor | |
| $setArmor(::SharedTypes::Legacy::ArmorSlot slot, ::ItemStack const &item) (defined in Actor) | Actor | |
| $setAuxValue(int) (defined in Actor) | Actor | |
| $setCarriedItem(::ItemStack const &item) (defined in Actor) | Actor | |
| $setDamagedArmor(::SharedTypes::Legacy::ArmorSlot slot, ::ItemStack const &item) (defined in Mob) | Mob | |
| $setEquippedSlot(::SharedTypes::Legacy::EquipmentSlot slot, ::ItemStack const &item) (defined in Mob) | Mob | |
| $setItemSlot(::SharedTypes::Legacy::EquipmentSlot slot, ::ItemStack const &item) (defined in Mob) | Mob | |
| $setOffhandSlot(::ItemStack const &item) (defined in Actor) | Actor | |
| $setOwner(::ActorUniqueID const ownerId) (defined in Actor) | Actor | |
| $setSitting(bool value) (defined in Actor) | Actor | |
| $setSleeping(bool val) (defined in Mob) | Mob | |
| $setSneaking(bool value) (defined in Actor) | Actor | |
| $setSpeed(float speed) (defined in Mob) | Mob | |
| $setSprinting(bool shouldSprint) (defined in Mob) | Mob | |
| $setStanding(bool value) (defined in Actor) | Actor | |
| $setTarget(::Actor *target) (defined in Mob) | Mob | |
| $setTransitioningSitting(bool value) (defined in Mob) | Mob | |
| $shouldDropDeathLoot() const (defined in Mob) | Mob | |
| $spawnAnim() (defined in Mob) | Mob | |
| $startRiding(::Actor &vehicle, bool forceRiding) (defined in Mob) | Mob | |
| $startSwimming() (defined in Actor) | Actor | |
| $stopSwimming() (defined in Actor) | Actor | |
| $swing() (defined in Mob) | Mob | |
| $teleportTo(::Vec3 const &pos, bool shouldStopRiding, int cause, int sourceEntityType, bool keepVelocity) (defined in Mob) | Mob | |
| $tickDeath() (defined in Mob) | Mob | |
| $tryCreateAddActorPacket() (defined in Actor) | Actor | |
| $useItem(::ItemStackBase &item, ::ItemUseMethod itemUseMethod, bool consumeItem) (defined in Actor) | Actor | |
| $vftable() | VindicationIllager | static |
| _addActorBuiltInComponents() (defined in Actor) | Actor | |
| _addActorNonBuiltInComponents() (defined in Actor) | Actor | |
| _addBuiltInMobComponents() (defined in Mob) | Mob | |
| _doInitialMove() (defined in Mob) | Mob | virtual |
| _drop(::ItemStack const &item, bool randomly) (defined in Actor) | Actor | |
| _getAdjustedAABBForSpawnCheck(::AABB const &aabb, ::Vec3 const &) const (defined in Mob) | Mob | |
| _getAllEffectsNonConst() (defined in Actor) | Actor | |
| _getAnimationComponent(::std::shared_ptr<::AnimationComponent > &animationComponent, ::AnimationComponentGroupType group) (defined in Actor) | Actor | |
| _getWalkTargetValue(::BlockPos const &pos) (defined in VindicationIllager) | VindicationIllager | virtual |
| _hurt(::ActorDamageSource const &source, float damage, bool knock, bool ignite) (defined in Monster) | Monster | virtual |
| _initHardCodedComponents(bool isClientSide) (defined in Mob) | Mob | |
| _initialize(::EntityContext &entityContext, bool isClientSide) (defined in Mob) | Mob | |
| _initializeLeashRopeSystem(::Actor *holder) (defined in Actor) | Actor | |
| _isHeadInWater() const (defined in Actor) | Actor | |
| _isItemStackNetManagerEnabled() const (defined in Actor) | Actor | |
| _moveRelative(::Vec3 &posDelta, float yRotDegrees, float xa, float ya, float za, float speed) (defined in Actor) | Actor | static |
| _onVibrationDetected() (defined in Actor) | Actor | |
| _processSoulSpeed() (defined in Mob) | Mob | |
| _registerMobAttributes() (defined in Mob) | Mob | |
| _saveArmor(::SaveContext const &saveContext) const (defined in Mob) | Mob | |
| _sendDirtyActorData() (defined in Actor) | Actor | |
| _serializeComponents(::CompoundTag &tag) const (defined in Actor) | Actor | |
| _serverInitItemStackIds() (defined in Actor) | Actor | virtual |
| _setDimensionTransitionComponent(::DimensionType fromId, ::DimensionType toId, int portalCooldown) (defined in Actor) | Actor | |
| _setHandContainerItem(::ItemStack const &item, ::HandSlot handSlot) (defined in Actor) | Actor | |
| _setHeightOffset(float heightOffset) (defined in Actor) | Actor | |
| _setupServerAnimationComponent() (defined in Actor) | Actor | |
| _setupTagsComponent() (defined in Actor) | Actor | |
| _shouldProvideFeedbackOnArmorSet(::SharedTypes::Legacy::ArmorSlot slot, ::ItemStack const &item) const (defined in Actor) | Actor | virtual |
| _shouldProvideFeedbackOnHandContainerItemSet(::HandSlot handSlot, ::ItemStack const &item) const (defined in Actor) | Actor | virtual |
| _syncTickCountIfAnimationComponentShared() (defined in Actor) | Actor | |
| _tryApplyDye(::Player &player, ::ItemStack const &dyeItem, ::ActorInteraction &interaction) (defined in Actor) | Actor | |
| _tryPlantWitherRose() (defined in Actor) | Actor | |
| _updateComposition(bool reload) (defined in Actor) | Actor | |
| _updateSprintingState() (defined in Mob) | Mob | |
| _verifyAttributes() (defined in Mob) | Mob | |
| Actor() (defined in Actor) | Actor | |
| Actor(::ILevel &level, ::EntityContext &entityContext) (defined in Actor) | Actor | |
| Actor(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext) (defined in Actor) | Actor | |
| add(::ItemStack &item) (defined in Actor) | Actor | virtual |
| addAdditionalSaveData(::CompoundTag &tag) const (defined in HumanoidMonster) | HumanoidMonster | virtual |
| addEffect(::MobEffectInstance const &effect) (defined in Actor) | Actor | |
| addPassenger(::Actor &newPassenger) (defined in Mob) | Mob | virtual |
| addSpeedModifier(::mce::UUID const &attributeID, ::std::string const &attributeName, float speedModifier) (defined in Mob) | Mob | |
| addTag(::std::string const &tag) (defined in Actor) | Actor | |
| aiStep() (defined in Mob) | Mob | virtual |
| applySnapshot(::EntityContext const &snapshotEntity, ::MovementDataExtractionUtility::SnapshotAccessor const &originalSnapshotEntity) (defined in Actor) | Actor | virtual |
| ASCEND_BLOCK_BY_JUMPING_SPEED() (defined in Mob) | Mob | static |
| attack(::Actor &, ::SharedTypes::Legacy::ActorDamageCause const &) (defined in Mob) | Mob | virtual |
| baseTick() (defined in Mob) | Mob | virtual |
| blockedByShield(::ActorDamageSource const &source, ::Actor &blocker) (defined in Mob) | Mob | virtual |
| buildDebugGroupInfo(::std::string &out) const (defined in Actor) | Actor | |
| buildDebugInfo(::std::string &out) const (defined in Mob) | Mob | virtual |
| burn(int damage, bool inFire) (defined in Actor) | Actor | |
| calcMoveRelativeSpeed(::TravelType travelType) (defined in Mob) | Mob | |
| calculateAttackDamage(::Actor const &target) const (defined in Mob) | Mob | |
| calculateAttackDamage(::Actor const &target, float baseAttackDamage) const (defined in Mob) | Mob | |
| canAddPassenger(::Actor &passenger) const (defined in Actor) | Actor | virtual |
| canAttack(::Actor const &entity) const (defined in Actor) | Actor | |
| canBeAffected(uint id) const (defined in Actor) | Actor | virtual |
| canBeAffectedByArrow(::MobEffectInstance const &effect) const (defined in Actor) | Actor | virtual |
| canBeginOrContinueClimbingLadder() const (defined in Actor) | Actor | |
| canBePulledIntoVehicle() const (defined in Mob) | Mob | virtual |
| canChangeDimensionsUsingPortal() const (defined in Mob) | Mob | virtual |
| canCurrentlySwim() const (defined in Actor) | Actor | |
| canDestroyBlock(::Block const &) const (defined in Actor) | Actor | virtual |
| canDisableShield() (defined in Actor) | Actor | virtual |
| canExistWhenDisallowMob() const (defined in Mob) | Mob | virtual |
| canFly() const (defined in Actor) | Actor | |
| canFreeze() const (defined in Mob) | Mob | virtual |
| canInteractWithOtherEntitiesInGame() const (defined in Actor) | Actor | virtual |
| canMate(::Actor const &partner) const (defined in Actor) | Actor | |
| canObstructSpawningAndBlockPlacement() const (defined in Actor) | Actor | virtual |
| canPickupItem(::ItemStack const &) const (defined in Actor) | Actor | virtual |
| canPowerJump() const (defined in Mob) | Mob | virtual |
| canReceiveMobEffectsFromGameplay() const (defined in Actor) | Actor | |
| canSee(::Actor const &target, ::ShapeType obstructionType) const (defined in Actor) | Actor | |
| canSee(::Vec3 const &targetPos, ::ShapeType obstructionType) const (defined in Actor) | Actor | |
| canSeeDaylight() const (defined in Actor) | Actor | |
| canShowNameTag() const (defined in Actor) | Actor | virtual |
| canSynchronizeNewEntity() const (defined in Actor) | Actor | virtual |
| causeFallDamageToActor(float distance, float multiplier, ::ActorDamageSource source) (defined in Mob) | Mob | virtual |
| changeDimension(::DimensionType toId) (defined in Actor) | Actor | virtual |
| changeDimension(::ChangeDimensionPacket const &) (defined in Actor) | Actor | virtual |
| checkFallDamage(float ya, bool onGround, bool recheckLiquid) (defined in Actor) | Actor | |
| checkForPostHitDamageImmunity(float damageDifference, ::ActorDamageSource const &source) (defined in Mob) | Mob | |
| checkSpawnObstruction() const (defined in Mob) | Mob | virtual |
| checkSpawnRules(bool fromSpawner) (defined in Monster) | Monster | virtual |
| checkTotemDeathProtection(::ActorDamageSource const &killingDamage) (defined in Mob) | Mob | |
| chorusFruitTeleport(::Vec3 const &range) (defined in Actor) | Actor | |
| clearMainHandSlot() (defined in Mob) | Mob | |
| clearVanishEnchantedItemsOnDeath() (defined in Mob) | Mob | virtual |
| clone(Vec3 const &pos, std::optional< DimensionType > dimId=std::nullopt) const (defined in Actor) | Actor | |
| closerThan(::Actor const &e, float distanceXZ, float distanceY) const (defined in Actor) | Actor | |
| consumeItem(::ItemActor &itemActor, int count) (defined in Actor) | Actor | |
| consumeTotem() (defined in Actor) | Actor | virtual |
| containerChanged(int iSlot) (defined in Mob) | Mob | |
| createAI(::std::vector<::LegacyGoalDefinition > goals) (defined in Mob) | Mob | |
| createAIGoals() (defined in Mob) | Mob | virtual |
| createUpdateEquipPacket(int containerID) (defined in Actor) | Actor | |
| damageCarriedItemOnAttack(::Actor &target, float) (defined in Mob) | Mob | virtual |
| DEFAULT_GRAVITY() (defined in Mob) | Mob | static |
| deregisterTagsFromLevelCache() (defined in Actor) | Actor | |
| despawn() (defined in Actor) | Actor | virtual |
| die(::ActorDamageSource const &source) (defined in Mob) | Mob | virtual |
| doEnterWaterSplashEffect() (defined in Actor) | Actor | virtual |
| doExitWaterSplashEffect() (defined in Actor) | Actor | virtual |
| doFireHurt(int amount) (defined in Mob) | Mob | virtual |
| doHurtTarget(::Actor *, ::SharedTypes::Legacy::ActorDamageCause const &) (defined in Mob) | Mob | virtual |
| doWaterSplashEffect() (defined in Actor) | Actor | virtual |
| drop(::ItemStack const &item, bool const randomly) (defined in Actor) | Actor | virtual |
| dropBags() (defined in Mob) | Mob | |
| dropContainer() (defined in Mob) | Mob | |
| dropEquipmentOnDeath(::ActorDamageSource const &source) (defined in Mob) | Mob | virtual |
| dropEquipmentOnDeath() (defined in Mob) | Mob | virtual |
| dropTowards(::ItemStack const &item, ::Vec3 towards) (defined in Actor) | Actor | |
| emitJumpPreventedEvent(::BlockPos const &pos) (defined in Mob) | Mob | |
| EntityBlockCollisionCallback typedef (defined in Actor) | Actor | |
| equip(::EquipmentTable const &equipmentTable) (defined in Actor) | Actor | |
| equip(::std::string const &lootTableFilePath) (defined in Actor) | Actor | |
| equipFromEquipmentDefinition() (defined in Actor) | Actor | |
| evalMolang(std::string const &expression) (defined in Actor) | Actor | |
| evaluateSeatRotation(::RideableComponent const &rideable, bool useVehicleRenderParams) (defined in Actor) | Actor | |
| exitVehicle(bool exitFromPassenger, bool actorIsBeingDestroyed, bool wasEjectedByActivatorRail) (defined in Actor) | Actor | |
| feed(int itemId) (defined in Actor) | Actor | virtual |
| fetchNearbyActorsSorted(::Vec3 const &distance, ::ActorType actorTypeId) (defined in Actor) | Actor | |
| FRICTION_CONSTANT() (defined in Mob) | Mob | static |
| FRICTION_CONSTANT_MODIFIED() (defined in Mob) | Mob | static |
| FRICTION_MODIFIER() (defined in Mob) | Mob | static |
| frostWalk() (defined in Mob) | Mob | |
| getAABB() const (defined in Actor) | Actor | inline |
| getActorIdentifier() const (defined in Actor) | Actor | |
| getActorRendererId() const (defined in Actor) | Actor | |
| getAllEquipment() const (defined in Mob) | Mob | |
| getAllHandEquipment() const (defined in Mob) | Mob | |
| getAmbientSound() const (defined in Actor) | Actor | |
| getAnimationComponent() (defined in Actor) | Actor | |
| getArmor(::SharedTypes::Legacy::ArmorSlot slot) const (defined in Actor) | Actor | |
| getArmorColorInSlot(::SharedTypes::Legacy::ArmorSlot slot, int channelRGBA) const (defined in Mob) | Mob | virtual |
| getArmorCoverPercentage() const (defined in Mob) | Mob | |
| getArmorMaterialTypeInSlot(::SharedTypes::Legacy::ArmorSlot slot) const (defined in Mob) | Mob | |
| getArmorTextureIndexInSlot(::SharedTypes::Legacy::ArmorSlot slot) const (defined in Mob) | Mob | virtual |
| getArmorTypeHash() (defined in Mob) | Mob | |
| getArmorValue() const (defined in Mob) | Mob | virtual |
| getAttachPos(::SharedTypes::Legacy::ActorLocation location) const (defined in Actor) | Actor | |
| getAttachPos(::SharedTypes::Legacy::ActorLocation location, float alpha) const (defined in Actor) | Actor | |
| getAttribute(::Attribute const &attribute) const (defined in Actor) | Actor | |
| getBlockDamageCause(::Block const &) const (defined in Mob) | Mob | |
| getBlockPosCurrentlyStandingOn(::Actor const *actor) const (defined in Actor) | Actor | |
| getBlockPosCurrentlyStandingOn(::Vec3 const &pos, ::AABB const &aabb, ::IConstBlockSource const ®ion, float ignoreGapBelow, ::optional_ref<::GetCollisionShapeInterface const > other) (defined in Actor) | Actor | static |
| getBlocksCurrentlyStandingOn(::AABB const &aabb, ::IConstBlockSource const ®ion, float ignoreGapBelow, ::optional_ref<::GetCollisionShapeInterface const > other) (defined in Actor) | Actor | static |
| getBrightness(float a, ::IConstBlockSource const ®ion) const (defined in Actor) | Actor | virtual |
| getBrightness(float a=0.0f) const (defined in Actor) | Actor | |
| getCaravanSize() const (defined in Mob) | Mob | |
| getCarriedItem() const (defined in Actor) | Actor | |
| getCarriedItemInSlotPreferredBy(::ItemStack const &item) const (defined in Actor) | Actor | |
| getCarriedItemKnockbackBonus() const (defined in Mob) | Mob | |
| getChestSlots() const (defined in Actor) | Actor | |
| getCommandPermissionLevel() const (defined in Actor) | Actor | |
| getControllingPlayer() const (defined in Actor) | Actor | |
| getCurrentSwingDuration() const (defined in Mob) | Mob | |
| getDamageAfterDamageSensorComponentAdjustments(::ActorDamageSource const &source, float damage) (defined in Mob) | Mob | |
| getDamageAfterEnchantReduction(::ActorDamageSource const &source, float damage) const (defined in Mob) | Mob | virtual |
| getDamageAfterResistanceEffect(::ActorDamageSource const &source, float damage) const (defined in Mob) | Mob | |
| getDamageCause() const (defined in Mob) | Mob | |
| getDeathSound() (defined in Mob) | Mob | |
| getDeathTime() const (defined in Mob) | Mob | virtual |
| getDebugText(::std::vector<::std::string > &outputInfo) (defined in Actor) | Actor | virtual |
| getDimension() const (defined in Actor) | Actor | |
| getDimensionBlockSource() const (defined in Actor) | Actor | |
| getDimensionBlockSourceConst() const (defined in Actor) | Actor | |
| getDimensionConst() const (defined in Actor) | Actor | |
| getDimensionId() const (defined in Actor) | Actor | |
| getEatCounter() const (defined in Mob) | Mob | |
| getEffect(::MobEffect const &effect) const (defined in Actor) | Actor | |
| getEffect(::std::vector<::MobEffectInstance > const &effects, ::MobEffect const &effect) (defined in Actor) | Actor | static |
| getEntityContext() (defined in Actor) | Actor | inline |
| getEntityContext() const (defined in Actor) | Actor | inline |
| getEntityLocNameString() const (defined in Actor) | Actor | |
| getEntityTypeId() const (defined in Actor) | Actor | |
| getEquipmentSlotForItem(::ItemStack const &item) const (defined in Actor) | Actor | |
| getEquippedSlot(::SharedTypes::Legacy::EquipmentSlot slot) const (defined in Actor) | Actor | |
| getEquippedTotem() const (defined in Actor) | Actor | |
| getEquipSlots() const (defined in Actor) | Actor | |
| getExitTip(::std::string const &kind, ::InputMode mode, ::NewInteractionModel scheme) const (defined in Actor) | Actor | |
| getExpectedFallDamage(float distance, float multiplier) const (defined in Mob) | Mob | |
| getEyePos() const (defined in Actor) | Actor | |
| getFallDistance() const (defined in Actor) | Actor | |
| getFeetBlockPos() const (defined in Actor) | Actor | |
| getFeetPos() const (defined in Actor) | Actor | |
| getFiringPos() const (defined in Actor) | Actor | |
| getFirstCaravanHead() (defined in Mob) | Mob | |
| getFirstPassenger() const (defined in Actor) | Actor | |
| getFormattedNameTag() const (defined in Actor) | Actor | |
| getHeadLookVector(float a=0.0f) const (defined in Actor) | Actor | |
| getHeadPos() const (defined in Actor) | Actor | |
| getHurtSound(::SharedTypes::Legacy::ActorDamageCause cause) (defined in Mob) | Mob | |
| getInteraction(::Player &player, ::ActorInteraction &interaction, ::Vec3 const &) (defined in Actor) | Actor | virtual |
| getInterpolatedBodyRot(float a) const (defined in Mob) | Mob | virtual |
| getInterpolatedBodyYaw(float a) const (defined in Mob) | Mob | virtual |
| getInterpolatedHeadRot(float a) const (defined in Mob) | Mob | virtual |
| getInterpolatedPosition(float a=0.0f) const (defined in Actor) | Actor | |
| getInterpolatedRidingOffset(float, int const) const (defined in Actor) | Actor | |
| getInterpolatedRidingPosition(float a=0.0f) const (defined in Actor) | Actor | |
| getIsExperienceDropEnabled() const (defined in Actor) | Actor | |
| getItemSlot(::SharedTypes::Legacy::EquipmentSlot slot) const (defined in Mob) | Mob | |
| getItemUseDuration() const (defined in HumanoidMonster) | HumanoidMonster | virtual |
| getItemUseIntervalProgress() const (defined in Mob) | Mob | virtual |
| getItemUseStartupProgress() const (defined in Mob) | Mob | virtual |
| getJumpEffectAmplifierValue() (defined in Mob) | Mob | |
| getJumpPrevention() (defined in Mob) | Mob | |
| getLastDeathDimension() const (defined in Actor) | Actor | |
| getLastDeathPos() const (defined in Actor) | Actor | |
| getLastHurtByMob() (defined in Actor) | Actor | |
| getLastHurtByPlayer() (defined in Actor) | Actor | |
| getLeashHolder() const (defined in Actor) | Actor | |
| getLevel() const (defined in Actor) | Actor | inline |
| getLevelTimeStamp() const (defined in Actor) | Actor | |
| getLinks() const (defined in Actor) | Actor | |
| getLiquidAABB(::MaterialType const) const (defined in Actor) | Actor | |
| getLiquidAABB(::AABB const &aabb, ::MaterialType liquidType) (defined in Actor) | Actor | static |
| getLootTable() (defined in Actor) | Actor | |
| getMapDecorationRotation() const (defined in Actor) | Actor | virtual |
| getMarkVariant() const (defined in Actor) | Actor | |
| getMaxHeadXRot() (defined in Mob) | Mob | virtual |
| getMaxHealth() const (defined in Actor) | Actor | |
| getMutableAttribute(::Attribute const &attribute) (defined in Actor) | Actor | |
| getNameTag() const (defined in Actor) | Actor | |
| getNameTagTextColor() const (defined in Actor) | Actor | |
| getOffhandSlot() const (defined in Actor) | Actor | |
| getOnDeathExperience() (defined in Actor) | Actor | |
| getOrAddDynamicProperties() (defined in Actor) | Actor | |
| getOrCreateUniqueID() const (defined in Actor) | Actor | |
| getOwner() const (defined in Actor) | Actor | |
| getOwnerEntityType() (defined in Actor) | Actor | |
| getOwnerId() const (defined in Actor) | Actor | |
| getPassengerIndex(::Actor const &passenger) const (defined in Actor) | Actor | |
| getPassengerYRotation(::Actor const &passenger) const (defined in Actor) | Actor | virtual |
| getPersistingTradeOffers() (defined in Actor) | Actor | |
| getPlayerOwner() const (defined in Actor) | Actor | |
| getPosDelta() const (defined in Actor) | Actor | inline |
| getPosDeltaPerSecLength() const (defined in Actor) | Actor | |
| getPosition() const (defined in Actor) | Actor | inline |
| getRandom() const (defined in Actor) | Actor | |
| getRedactableNameTag() const (defined in Actor) | Actor | |
| getRidingHeight() const (defined in Actor) | Actor | |
| getRotation() const (defined in Actor) | Actor | inline |
| getRuntimeID() const (defined in Actor) | Actor | |
| getShadowRadius() const (defined in Actor) | Actor | virtual |
| getSourceUniqueID() const (defined in Actor) | Actor | |
| getSpawnSound() const (defined in Mob) | Mob | |
| getSpeed() const (defined in Mob) | Mob | virtual |
| getSpeedInMetersPerSecond() const (defined in Actor) | Actor | |
| getStatusFlag(::ActorFlags flag) const (defined in Actor) | Actor | |
| getStrength() const (defined in Actor) | Actor | |
| getStructuralIntegrity() const (defined in Actor) | Actor | |
| getTarget() const (defined in Actor) | Actor | |
| getToughnessValue() const (defined in Mob) | Mob | |
| getTradeOffers() (defined in Actor) | Actor | |
| getTradingPlayer() const (defined in Actor) | Actor | |
| getTravelType() (defined in Mob) | Mob | |
| getTypeName() const (defined in Actor) | Actor | |
| getValidMutableAttribute(::Attribute const &attribute) (defined in Actor) | Actor | |
| getVariant() const (defined in Actor) | Actor | |
| getVehicle() const (defined in Actor) | Actor | |
| getVehicleRoot() const (defined in Actor) | Actor | |
| getVelocity() const (defined in Actor) | Actor | |
| getViewVector(float a=0.0f) const (defined in Actor) | Actor | |
| getViewVector(::Vec2 const &prevRot, ::Vec2 const &rot, float a) (defined in Actor) | Actor | static |
| getWeakEntity() const (defined in Actor) | Actor | |
| getYawSpeedInDegreesPerSecond() const (defined in Mob) | Mob | virtual |
| getYBodyRotation() const (defined in Mob) | Mob | |
| GLIDING_FALL_RESET_DELTA() (defined in Mob) | Mob | static |
| handleEntityEvent(::ActorEvent id, int data) (defined in Mob) | Mob | virtual |
| handleFallDamage(float fallDistance, float multiplier, ::ActorDamageSource source) (defined in Actor) | Actor | |
| handleInsidePortal(::BlockPos const &portalPos) (defined in Actor) | Actor | virtual |
| handleLeftoverFallDamage(float damage, ::ActorDamageSource source) (defined in Actor) | Actor | |
| hasCategory(ActorCategory category) const (defined in Actor) | Actor | inline |
| hasComponent(::HashedString const &name) const (defined in Mob) | Mob | virtual |
| hasDiedBefore() const (defined in Actor) | Actor | virtual |
| hasDimension() const (defined in Actor) | Actor | |
| hasEffect(::MobEffect const &effect) const (defined in Actor) | Actor | |
| hasFamily(::HashedString const &family) const (defined in Actor) | Actor | |
| hasPlayerPassenger() const (defined in Actor) | Actor | |
| hasSaddle() const (defined in Actor) | Actor | |
| hasTag(::std::string const &tag) const (defined in Actor) | Actor | |
| heal(int heal) (defined in Actor) | Actor | |
| hurt(::ActorDamageSource const &source, float damage, bool knock, bool ignite) (defined in Actor) | Actor | |
| hurtArmor(::ActorDamageSource const &source, int damage) (defined in Mob) | Mob | |
| hurtArmorSlots(::ActorDamageSource const &source, int damage, ::std::bitset< 5 > const hurtSlots) (defined in Mob) | Mob | virtual |
| hurtByCause(float damage, ::SharedTypes::Legacy::ActorDamageCause cause=::SharedTypes::Legacy::ActorDamageCause::Override, optional_ref< Actor > attacker=std::nullopt) (defined in Actor) | Actor | |
| hurtEffects(::ActorDamageSource const &source, float damage, bool knock, bool ignite) (defined in Mob) | Mob | virtual |
| inCaravan() const (defined in Mob) | Mob | virtual |
| inDownwardFlowingLiquid() const (defined in Actor) | Actor | |
| initActorProperties() (defined in Actor) | Actor | |
| initBodyControl() (defined in Mob) | Mob | |
| initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const ¶ms) (defined in Mob) | Mob | virtual |
| initParams(::RenderParams ¶ms) (defined in Actor) | Actor | |
| isAdventure() const (defined in Actor) | Actor | |
| isAlive() const (defined in Mob) | Mob | virtual |
| isAlliedTo(::Mob *) (defined in Mob) | Mob | virtual |
| isAttackableGamemode() const (defined in Actor) | Actor | |
| isAutonomous() const (defined in Actor) | Actor | |
| isBaby() const (defined in Actor) | Actor | |
| isBlocking() const (defined in Mob) | Mob | virtual |
| isChested() const (defined in Actor) | Actor | |
| isClientSide() const (defined in Actor) | Actor | |
| isCreative() const (defined in Actor) | Actor | |
| isDamageBlocked(::ActorDamageSource const &) const (defined in Actor) | Actor | virtual |
| isDarkEnoughToSpawn() const (defined in Monster) | Monster | virtual |
| isDead() const (defined in Actor) | Actor | |
| isDoorOpener() const (defined in Actor) | Actor | |
| isEnchanted() const (defined in Actor) | Actor | virtual |
| isFireImmune() const (defined in Actor) | Actor | virtual |
| isGlobal() const (defined in Actor) | Actor | |
| isImmobile() const (defined in Mob) | Mob | virtual |
| isImmobile(::EntityContext const &entity) (defined in Actor) | Actor | static |
| isInClouds() const (defined in Actor) | Actor | |
| isInLava() const (defined in Actor) | Actor | |
| isInLove() const (defined in Actor) | Actor | |
| isInPrecipitation() const (defined in Actor) | Actor | |
| isInRain() const (defined in Actor) | Actor | |
| isInSnow() const (defined in Actor) | Actor | |
| isInThunderstorm() const (defined in Actor) | Actor | |
| isInvertedHealAndHarm() const (defined in Actor) | Actor | |
| isInvisible() const (defined in Actor) | Actor | virtual |
| isInvulnerableTo(::ActorDamageSource const &source) const (defined in Actor) | Actor | virtual |
| isInWater() const (defined in Actor) | Actor | |
| isInWaterOrRain() const (defined in Actor) | Actor | |
| isInWorld() const (defined in Actor) | Actor | |
| isJumping() const (defined in Actor) | Actor | |
| isLeashed() const (defined in Actor) | Actor | |
| isLocalPlayer() const (defined in Actor) | Actor | |
| isOnFire() const (defined in Actor) | Actor | virtual |
| isOnGround() const (defined in Actor) | Actor | |
| isOverWater() const (defined in Actor) | Actor | |
| isPassenger(::Actor const &passenger) const (defined in Actor) | Actor | |
| isPersistent() const (defined in Actor) | Actor | |
| isPlayer() const (defined in Actor) | Actor | |
| isPowered() const (defined in Actor) | Actor | |
| isRemotePlayer() const (defined in Actor) | Actor | |
| isRiding() const (defined in Actor) | Actor | |
| isRiding(::Actor *targetVehicle) const (defined in Actor) | Actor | |
| isSilent() const (defined in Actor) | Actor | |
| isSilentObserver() const (defined in Actor) | Actor | virtual |
| isSimulatedPlayer() const (defined in Actor) | Actor | |
| isSitting() const (defined in Actor) | Actor | |
| isSleeping() const (defined in Mob) | Mob | virtual |
| isSpectator() const (defined in Actor) | Actor | |
| isSurfaceMob() const (defined in Mob) | Mob | virtual |
| isSurvival() const (defined in Actor) | Actor | |
| isSwimming() const (defined in Actor) | Actor | |
| isTame() const (defined in Actor) | Actor | |
| isTargetable() const (defined in Actor) | Actor | virtual |
| isTouchingDamageBlock() const (defined in Actor) | Actor | |
| isTrading() const (defined in Actor) | Actor | |
| isType(::ActorType type) const (defined in Actor) | Actor | |
| isUnderLiquid(::MaterialType type) const (defined in Actor) | Actor | |
| isValidTarget(::Actor *) const (defined in Actor) | Actor | virtual |
| isWearingLeatherArmor() const (defined in Actor) | Actor | |
| isWorldBuilder() const (defined in Actor) | Actor | |
| jumpFromGround() (defined in Mob) | Mob | |
| kill() (defined in Mob) | Mob | virtual |
| killed(::Actor &entity) (defined in Actor) | Actor | |
| knockback(::Actor *, int, float xd, float zd, float horizontalPower, float verticalPower, float heightCap) (defined in Mob) | Mob | virtual |
| knockback(::Actor *source, int damage, float xd, float zd, float horizontalPower, float verticalPower) (defined in Mob) | Mob | |
| LADDER_CLIMB_SPEED() (defined in Mob) | Mob | static |
| lerpMotion(::Vec3 const &delta) (defined in Actor) | Actor | virtual |
| lerpTo(::Vec3 const &pos, ::Vec2 const &rot, int steps) (defined in Actor) | Actor | |
| load(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in Actor) | Actor | virtual |
| loadEntityFlags(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in Actor) | Actor | |
| loadLinks(::CompoundTag const &entityTag, ::std::vector<::ActorLink > &links, ::DataLoadHelper &dataLoadHelper) (defined in Actor) | Actor | |
| lookAt(::Actor *lookAt, float yMax, float xMax) (defined in Mob) | Mob | |
| mActionQueue (defined in Actor) | Actor | |
| mActorDefinitionPtr (defined in Actor) | Actor | |
| mActorRendererId (defined in Actor) | Actor | |
| mActorRendererIdThatAnimationComponentWasInitializedWith (defined in Actor) | Actor | |
| mActuallyDoKnockbackOrNotReallyBadHackDoNotUse (defined in Mob) | Mob | |
| mAdded (defined in Actor) | Actor | |
| mAffectedByWaterBottleTicksToEffect (defined in Actor) | Actor | |
| mAlias (defined in Actor) | Actor | |
| mAlwaysFireImmune (defined in Actor) | Actor | |
| mAnimationComponent (defined in Actor) | Actor | |
| mAttackAnim (defined in Mob) | Mob | |
| mBlocksBuilding (defined in Actor) | Actor | |
| mBoundOrigin (defined in Mob) | Mob | |
| mBuiltInComponents (defined in Actor) | Actor | |
| mBuiltInMobComponents (defined in Mob) | Mob | |
| mCanPickupItems (defined in Actor) | Actor | |
| mCaravanHead (defined in Mob) | Mob | |
| mCaravanTail (defined in Mob) | Mob | |
| mCategories (defined in Actor) | Actor | |
| mChainedDamageEffects (defined in Actor) | Actor | |
| mChanged (defined in Actor) | Actor | |
| mClockSpriteCalc (defined in Mob) | Mob | |
| mCompassSpriteCalc (defined in Mob) | Mob | |
| mCreateAiOnReload (defined in Mob) | Mob | |
| mCurrentDescription (defined in Actor) | Actor | |
| mCustomInitEventName (defined in Actor) | Actor | |
| mDefinitionList (defined in Actor) | Actor | |
| mDefinitions (defined in Actor) | Actor | |
| mDimension (defined in Actor) | Actor | |
| mEffectsDirty (defined in Actor) | Actor | |
| mEntityContext (defined in Actor) | Actor | |
| mEntityData (defined in Actor) | Actor | |
| mFilteredNameTag (defined in Actor) | Actor | |
| mFilterLighting (defined in Actor) | Actor | |
| mFishingHookID (defined in Actor) | Actor | |
| mFlameFrameIncrementTime (defined in Actor) | Actor | |
| mFlameTexFrameIndex (defined in Actor) | Actor | |
| mForcedLoading (defined in Actor) | Actor | |
| mForceInitMethodToSpawnOnReload (defined in Actor) | Actor | |
| mForceSendMotionPacket (defined in Actor) | Actor | |
| mHasBoundOrigin (defined in Mob) | Mob | |
| mHasSetCanPickupItems (defined in Actor) | Actor | |
| mHighlightedThisFrame (defined in Actor) | Actor | |
| mHurtColor (defined in Actor) | Actor | |
| mHurtDir (defined in Mob) | Mob | |
| mIgnoreLighting (defined in Actor) | Actor | |
| mInheritRotationWhenRiding (defined in Actor) | Actor | |
| mInitialized (defined in Actor) | Actor | |
| mInitMethod (defined in Actor) | Actor | |
| mInitParams (defined in Actor) | Actor | |
| mInLovePartner (defined in Actor) | Actor | |
| mInvulnerable (defined in Actor) | Actor | |
| mInvulnerableTime (defined in Actor) | Actor | |
| mIsPredictableProjectile (defined in Actor) | Actor | |
| mIsRenderingInUI (defined in Actor) | Actor | |
| mLastHealth (defined in Actor) | Actor | |
| mLastHitBB (defined in Actor) | Actor | |
| mLastHurt (defined in Actor) | Actor | |
| mLastHurtByMobId (defined in Monster) | Monster | |
| mLastHurtByMobTime (defined in Actor) | Actor | |
| mLastHurtByMobTimestamp (defined in Actor) | Actor | |
| mLastHurtByPlayerId (defined in Actor) | Actor | |
| mLastHurtByPlayerTime (defined in Actor) | Actor | |
| mLastHurtCause (defined in Actor) | Actor | |
| mLastHurtMobId (defined in Actor) | Actor | |
| mLastHurtMobTimestamp (defined in Actor) | Actor | |
| mLastHurtTimestamp (defined in Actor) | Actor | |
| mLeashRopeSystem (defined in Actor) | Actor | |
| mLegacyUniqueID (defined in Actor) | Actor | |
| mLevel (defined in Actor) | Actor | |
| mLoadedActorPropertyTag (defined in Actor) | Actor | |
| mLoadedFromNBTThisFrame (defined in Actor) | Actor | |
| mLootDropped (defined in Actor) | Actor | |
| mMolangVariables (defined in Actor) | Actor | |
| mMovedToLimbo (defined in Actor) | Actor | |
| mMovedToUnloadedChunk (defined in Actor) | Actor | |
| mMovementComponentCurrentSpeed (defined in Mob) | Mob | |
| mNameTagHash (defined in Actor) | Actor | |
| mNaturallySpawned (defined in Mob) | Mob | |
| mNetworkData (defined in Actor) | Actor | |
| mOAttackAnim (defined in Mob) | Mob | |
| Mob() (defined in Mob) | Mob | |
| Mob(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext) (defined in Mob) | Mob | |
| Monster() (defined in Monster) | Monster | |
| Monster(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext) (defined in Monster) | Monster | |
| mOTilt (defined in Mob) | Mob | |
| move(::Vec3 const &posDelta) (defined in Actor) | Actor | |
| moveTo(::Vec3 const &pos, ::Vec2 const &rot) (defined in Actor) | Actor | |
| mPersistingTrade (defined in Actor) | Actor | |
| mPersistingTradeOffers (defined in Actor) | Actor | |
| mPersistingTradeRiches (defined in Actor) | Actor | |
| mPreviousBoneMatrices (defined in Actor) | Actor | |
| mPreviousRenderTransform (defined in Actor) | Actor | |
| mProcessedOnChunkDiscard (defined in Actor) | Actor | |
| mPushThrough (defined in Actor) | Actor | |
| mRecoveryCompassSpriteCalc (defined in Mob) | Mob | |
| mRemoved (defined in Actor) | Actor | |
| mScale (defined in Actor) | Actor | |
| mScalePrev (defined in Actor) | Actor | |
| mSentDelta (defined in Actor) | Actor | |
| mShadowOffset (defined in Actor) | Actor | |
| mShakeTime (defined in Actor) | Actor | |
| mSoundVolume (defined in Actor) | Actor | |
| mSpawnMethod (defined in Mob) | Mob | |
| mSpawnRulesEnum (defined in Actor) | Actor | |
| mStepSoundPitch (defined in Actor) | Actor | |
| mStepSoundVolume (defined in Actor) | Actor | |
| mSurfaceMob (defined in Mob) | Mob | |
| mSwinging (defined in Mob) | Mob | |
| mSwingTime (defined in Mob) | Mob | |
| mTargetCaptainId (defined in Mob) | Mob | |
| mTargetId (defined in Actor) | Actor | |
| mTerrainInterlockData (defined in Actor) | Actor | |
| mTickCount (defined in Actor) | Actor | |
| mTilt (defined in Mob) | Mob | |
| mUIAnimationComponent (defined in Actor) | Actor | |
| mUpdateEffects (defined in Actor) | Actor | |
| mWantsToBeJockey (defined in Mob) | Mob | |
| mWasHurtLastTick (defined in Actor) | Actor | |
| mWasHurtThisTick (defined in Actor) | Actor | |
| newServerAiStep() (defined in Mob) | Mob | virtual |
| normalTick() (defined in Monster) | Monster | virtual |
| onBorn(::Actor &, ::Actor &) (defined in Mob) | Mob | virtual |
| onClimbableBlock() const (defined in Actor) | Actor | |
| onEffectAdded(::MobEffectInstance &effect) (defined in Actor) | Actor | |
| onEffectRemoved(::MobEffectInstance &effect) (defined in Actor) | Actor | virtual |
| onEffectUpdated(::MobEffectInstance &effect) (defined in Actor) | Actor | |
| onFailedTame() (defined in Actor) | Actor | virtual |
| onLightningHit() (defined in Actor) | Actor | virtual |
| onPush(::Actor &) (defined in Actor) | Actor | virtual |
| onSynchedDataUpdate(int dataId) (defined in Actor) | Actor | virtual |
| onTame() (defined in Actor) | Actor | virtual |
| openContainerComponent(::Player &player) (defined in Actor) | Actor | virtual |
| outOfWorld() (defined in Mob) | Mob | virtual |
| passengerTick() (defined in Actor) | Actor | virtual |
| performRangedAttack(::Actor &target, float) (defined in Actor) | Actor | virtual |
| pickUpItem(::ItemActor &itemActor, int count) (defined in Actor) | Actor | |
| playAmbientSound() (defined in Actor) | Actor | virtual |
| playerTouch(::Player &) (defined in Actor) | Actor | virtual |
| playSound(::SharedTypes::Legacy::LevelSoundEvent type, ::Vec3 const &pos, int data) (defined in Actor) | Actor | |
| playSynchronizedSound(::SharedTypes::Legacy::LevelSoundEvent type, ::Vec3 const &pos, int data, bool isGlobal) (defined in Actor) | Actor | |
| positionPassenger(::Actor &passenger) (defined in Actor) | Actor | |
| postGameEvent(::GameEvent const &gameEvent, ::Vec3 const &originPos, ::Block const *affectedBlock) (defined in Actor) | Actor | |
| postSplashGameEvent() (defined in Actor) | Actor | |
| pushActors() (defined in Mob) | Mob | virtual |
| pushBackActionEventToActionQueue(::ActionEvent actionEvent) (defined in Actor) | Actor | |
| pushOutOfBlocks(::Vec3 const &vec) (defined in Actor) | Actor | |
| queryEntityRenderer() const (defined in Actor) | Actor | |
| readAdditionalSaveData(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in HumanoidMonster) | HumanoidMonster | virtual |
| refresh() (defined in Actor) | Actor | |
| refreshComponents() (defined in Actor) | Actor | |
| refreshInventory() (defined in Mob) | Mob | |
| reload() (defined in Actor) | Actor | |
| reloadComponents(::ActorInitializationMethod, ::VariantParameterList const &) (defined in Actor) | Actor | virtual |
| reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const ¶ms) (defined in Mob) | Mob | virtual |
| reloadHardcodedClient(::ActorInitializationMethod method) (defined in Mob) | Mob | virtual |
| remove() (defined in Actor) | Actor | virtual |
| REMOVE_PASSENGERS_DELAY() (defined in Mob) | Mob | static |
| removeAllEffects() (defined in Actor) | Actor | |
| removeAllPassengers(bool actorIsBeingDestroyed, bool exitFromPassenger) (defined in Actor) | Actor | |
| removeEffect(int effectId) (defined in Actor) | Actor | |
| removeSpeedModifier(::mce::UUID const &attributeID) (defined in Mob) | Mob | |
| removeTag(::std::string const &tag) (defined in Actor) | Actor | |
| renderDebugServerState(::IOptionsReader const &options) (defined in Mob) | Mob | virtual |
| resetAttributes() (defined in Mob) | Mob | |
| resetUserPos(::ActorResetRule) (defined in Actor) | Actor | virtual |
| save(::CompoundTag &entityTag) const (defined in Actor) | Actor | |
| saveEntityFlags(::CompoundTag &entityTag) const (defined in Actor) | Actor | |
| saveLinks() const (defined in Actor) | Actor | |
| saveOffhand(::SaveContext const &saveContext) const (defined in Mob) | Mob | |
| savePersistingTrade(::std::unique_ptr<::CompoundTag > offersTag, int riches) (defined in Actor) | Actor | |
| saveWithoutId(::CompoundTag &entityTag) const (defined in Actor) | Actor | |
| sendActorDefinitionEventTriggered(::std::string const &event) (defined in Actor) | Actor | |
| sendArmor(::std::bitset< 5 > const armorSlots) (defined in Mob) | Mob | virtual |
| sendArmorDamage(::std::bitset< 5 > const) (defined in Mob) | Mob | virtual |
| sendArmorSlot(::SharedTypes::Legacy::ArmorSlot slot) (defined in Mob) | Mob | |
| sendInventory(bool) (defined in Mob) | Mob | virtual |
| sendMotionPacketIfNeeded() (defined in Actor) | Actor | virtual |
| serializationSetHealth(int newHealth) (defined in Actor) | Actor | |
| setActorRendererId(::HashedString actorRendererId) (defined in Actor) | Actor | |
| setArmor(::SharedTypes::Legacy::ArmorSlot slot, ::ItemStack const &item) (defined in Actor) | Actor | virtual |
| setAutonomous(bool g) (defined in Actor) | Actor | |
| setAuxValue(int) (defined in Actor) | Actor | virtual |
| setBaseDefinition(::ActorDefinitionIdentifier const &sourceId, bool clearDefs, bool update) (defined in Actor) | Actor | |
| setBlockTarget(::BlockPos const &target) (defined in Actor) | Actor | |
| setCarriedItem(::ItemStack const &item) (defined in Actor) | Actor | virtual |
| setDamagedArmor(::SharedTypes::Legacy::ArmorSlot slot, ::ItemStack const &item) (defined in Mob) | Mob | virtual |
| setDimension(::WeakRef<::Dimension > weakDimension) (defined in Actor) | Actor | |
| setEatCounter(int value) (defined in Mob) | Mob | |
| setEquippedSlot(::SharedTypes::Legacy::EquipmentSlot slot, ::ItemStack const &item) (defined in Mob) | Mob | virtual |
| setInLove(::Actor *lovePartner) (defined in Actor) | Actor | |
| setInvisible(bool value) (defined in Actor) | Actor | |
| setItemSlot(::SharedTypes::Legacy::EquipmentSlot slot, ::ItemStack const &item) (defined in Mob) | Mob | virtual |
| setJumping(bool jump) (defined in Actor) | Actor | |
| setJumpTicks(int ticks) (defined in Mob) | Mob | |
| setLastHurtByMob(::Mob *mob) (defined in Actor) | Actor | |
| setLastHurtByPlayer(::Player *player) (defined in Actor) | Actor | |
| setLastHurtMob(::Mob const &target) (defined in Actor) | Actor | |
| setLeashHolder(::ActorUniqueID leashHolder) (defined in Actor) | Actor | |
| setLimitedLifetimeTicks(int lifetimeTicks) (defined in Actor) | Actor | |
| setMarkVariant(int value) (defined in Actor) | Actor | |
| setName(std::string const &name) (defined in Actor) | Actor | |
| setNameTag(::std::string const &name) (defined in Actor) | Actor | |
| setOffhandSlot(::ItemStack const &item) (defined in Actor) | Actor | virtual |
| setOnFire(int time, bool isEffect=true) (defined in Actor) | Actor | |
| setOwner(::ActorUniqueID const ownerId) (defined in Actor) | Actor | virtual |
| setPersistent() (defined in Actor) | Actor | |
| setPreviousPosRot() (defined in Actor) | Actor | |
| setRedactableNameTag(::Bedrock::Safety::RedactableString const &name) (defined in Actor) | Actor | |
| setSitting(bool value) (defined in Actor) | Actor | virtual |
| setSkinID(int value) (defined in Actor) | Actor | |
| setSleeping(bool val) (defined in Mob) | Mob | virtual |
| setSneaking(bool value) (defined in Actor) | Actor | virtual |
| setSpeed(float speed) (defined in Mob) | Mob | virtual |
| setSprinting(bool shouldSprint) (defined in Mob) | Mob | virtual |
| setSprinting(::BaseAttributeMap &attributes, ::SynchedActorDataWriter data, bool shouldSprint) (defined in Mob) | Mob | static |
| setStanding(bool value) (defined in Actor) | Actor | virtual |
| setStatusFlag(::ActorFlags flag, bool value) (defined in Actor) | Actor | |
| setStrength(int strength) (defined in Actor) | Actor | |
| setStrengthMax(int strength) (defined in Actor) | Actor | |
| setTarget(::Actor *target) (defined in Mob) | Mob | virtual |
| setTradingPlayer(::Player *player) (defined in Actor) | Actor | |
| setTransitioningSitting(bool value) (defined in Mob) | Mob | virtual |
| setVariant(int value) (defined in Actor) | Actor | |
| setYBodyRotation(float rotation) (defined in Mob) | Mob | |
| shouldApplyWaterGravity() (defined in Mob) | Mob | |
| shouldDropDeathLoot() const (defined in Mob) | Mob | virtual |
| shouldOrphan(::BlockSource &source) (defined in Actor) | Actor | |
| shouldTick() const (defined in Actor) | Actor | |
| SLOW_FALL_GRAVITY() (defined in Mob) | Mob | static |
| snapToYBodyRot(float yBodyRot) (defined in Mob) | Mob | |
| snapToYHeadRot(float yHeadRot) (defined in Mob) | Mob | |
| SPAWN_XP_DELAY() (defined in Mob) | Mob | static |
| spawnAnim() (defined in Mob) | Mob | virtual |
| spawnAtLocation(::ItemStack const &item, float yOffs) (defined in Actor) | Actor | |
| spawnEatParticles(::ItemStack const &itemInUse, int count) (defined in Actor) | Actor | |
| spawnTrailBubbles() (defined in Actor) | Actor | |
| startRiding(::Actor &vehicle, bool forceRiding) (defined in Mob) | Mob | virtual |
| startSwimming() (defined in Actor) | Actor | virtual |
| stopFire() (defined in Actor) | Actor | |
| stopRiding(bool exitFromPassenger, bool actorIsBeingDestroyed, bool switchingVehicles, bool isBeingTeleported) (defined in Actor) | Actor | |
| stopSwimming() (defined in Actor) | Actor | virtual |
| swing() (defined in Mob) | Mob | virtual |
| synchronousSetSize(float w, float h) (defined in Actor) | Actor | |
| teleport(class Vec3 const &pos, DimensionType dimId, class Vec2 const &rotation) (defined in Actor) | Actor | |
| teleport(class Vec3 const &pos, DimensionType dimId) (defined in Actor) | Actor | |
| teleportPassengersTo(::Vec3 const &pos, int cause, int entityType) (defined in Actor) | Actor | |
| teleportTo(::Vec3 const &pos, bool shouldStopRiding, int cause, int sourceEntityType, bool keepVelocity) (defined in Mob) | Mob | virtual |
| tick(::BlockSource ®ion) (defined in Actor) | Actor | |
| tickBlockDamage() (defined in Actor) | Actor | |
| tickDeath() (defined in Mob) | Mob | virtual |
| tickLeash() (defined in Actor) | Actor | |
| tickMobEffectsVisuals() (defined in Mob) | Mob | |
| traceRay(float tMax=5.5f, bool includeActor=true, bool includeBlock=true, std::function< bool(class BlockSource const &, class Block const &, bool)> const &blockCheckFunction=[](auto &&...) -> bool { return true;}) const (defined in Actor) | Actor | |
| triggerActorRemovedEvent() (defined in Actor) | Actor | |
| tryCreateAddActorPacket() (defined in Actor) | Actor | |
| tryGetEquippableSlotForItem(::ItemDescriptor item) const (defined in Actor) | Actor | |
| tryGetFromEntity(::EntityContext &entity, bool includeRemoved) (defined in Mob) | Mob | static |
| tryGetFromEntity(::StrictEntityContext const &entity, ::EntityRegistry ®istry, bool includeRemoved) (defined in Actor) | Actor | static |
| tryTeleportTo(::Vec3 const &pos, bool landOnBlock, bool avoidLiquid, int cause, int entityType) (defined in Actor) | Actor | |
| updateDescription() (defined in Actor) | Actor | |
| updateEquipment() (defined in Mob) | Mob | |
| updateGlidingDurability() (defined in Mob) | Mob | |
| updateInsideBlock() (defined in Actor) | Actor | |
| updateInvisibilityStatus() (defined in Actor) | Actor | |
| updateMolangVariables(::RenderParams &renderParams) (defined in Actor) | Actor | |
| updateTickingData() (defined in Actor) | Actor | |
| useItem(::ItemStackBase &item, ::ItemUseMethod itemUseMethod, bool consumeItem) (defined in Actor) | Actor | virtual |
| wobble() (defined in Actor) | Actor | |
| ~Actor() (defined in Actor) | Actor | virtual |
| ~HumanoidMonster() (defined in HumanoidMonster) | HumanoidMonster | virtual |
| ~Mob() (defined in Mob) | Mob | virtual |
| ~Monster() (defined in Monster) | Monster | virtual |
| ~VindicationIllager()=default (defined in VindicationIllager) | VindicationIllager | virtual |