LeviLamina
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PlayerTellCommandEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityContext;
11// clang-format on
12
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<8, 32, ::std::string> mSender;
18 ::ll::TypedStorage<8, 24, ::std::vector<::WeakRef<::EntityContext>>> mTargets;
19 ::ll::TypedStorage<8, 32, ::std::string> mMessage;
20 ::ll::TypedStorage<8, 40, ::std::optional<::std::string>> mFilteredMessage;
21 // NOLINTEND
22
23public:
24 // member functions
25 // NOLINTBEGIN
27 // NOLINTEND
28
29public:
30 // destructor thunk
31 // NOLINTBEGIN
32 MCFOLD void $dtor();
33 // NOLINTEND
34};
Definition EntityContext.h:15
Definition PlayerTellCommandEvent.h:13