LeviLamina
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TransferItemTo.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
AgentComponents::Actions {
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struct
TransferItemTo
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 4, int> src;
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::ll::TypedStorage<4, 4, int> dest;
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::ll::TypedStorage<4, 4, int> quantity;
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// NOLINTEND
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};
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}
// namespace AgentComponents::Actions
AgentComponents::Actions::TransferItemTo
Definition
TransferItemTo.h:7
src-server
mc
world
actor
agent
agent_components
actions
TransferItemTo.h
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