LeviLamina
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ActorTextureResourceLocations.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/resource/ResourceLocation.h"
7
9public:
10 // member variables
11 // NOLINTBEGIN
12 ::ll::TypedStorage<8, 56, ::ResourceLocation> mColorLocation;
13 ::ll::TypedStorage<8, 64, ::std::optional<::ResourceLocation>> mMERSLocation;
14 ::ll::TypedStorage<8, 64, ::std::optional<::ResourceLocation>> mNormalLocation;
15 // NOLINTEND
16
17public:
18 // prevent constructor by default
19 ActorTextureResourceLocations();
20
21public:
22 // member functions
23 // NOLINTBEGIN
24 MCAPI ActorTextureResourceLocations(::ActorTextureResourceLocations&&);
25
26 MCAPI ActorTextureResourceLocations(::ActorTextureResourceLocations const&);
27
28 MCFOLD ::ActorTextureResourceLocations& operator=(::ActorTextureResourceLocations&&);
29
30 MCFOLD ::ActorTextureResourceLocations& operator=(::ActorTextureResourceLocations const&);
31
32 MCAPI ~ActorTextureResourceLocations();
33 // NOLINTEND
34
35public:
36 // constructor thunks
37 // NOLINTBEGIN
38 MCFOLD void* $ctor(::ActorTextureResourceLocations&&);
39
40 MCFOLD void* $ctor(::ActorTextureResourceLocations const&);
41 // NOLINTEND
42
43public:
44 // destructor thunk
45 // NOLINTBEGIN
46 MCAPI void $dtor();
47 // NOLINTEND
48};
Definition ActorTextureResourceLocations.h:5