LeviLamina
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PlayerUseNameTagEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7#include "mc/safety/RedactableString.h"
8
9// auto generated forward declare list
10// clang-format off
11class EntityContext;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mPlayer;
19 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mEntityNamed;
20 ::ll::TypedStorage<8, 80, ::std::optional<::Bedrock::Safety::RedactableString>> mPreviousName;
21 ::ll::TypedStorage<8, 72, ::Bedrock::Safety::RedactableString> mNewName;
22 // NOLINTEND
23};
Definition EntityContext.h:15
Definition PlayerUseNameTagEvent.h:14