3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/actor/ai/goal/target/TargetGoal.h"
34 virtual bool canUse() ;
37 virtual bool canContinueToUse() ;
40 virtual void appendDebugInfo(::std::string& str)
const ;
43 virtual void start() ;
46 virtual bool _canAttack(
49 bool allowInvulnerable,
78 bool allowInvulnerable,
Definition TargetGoal.h:15
Definition WitherTargetHighestDamage.h:16
MCAPI bool $_canAttack(::Mob *testMob, ::Actor *target, bool allowInvulnerable, bool mustSee, ::MobDescriptor const **outDescriptorMatch)
MCAPI bool $canContinueToUse()
MCAPI void $appendDebugInfo(::std::string &str) const
static MCAPI void ** $vftable()
MCAPI::Player * getHighestDamageTarget()
Definition MobDescriptor.h:5