LeviLamina
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PlayerInteractionModelComponent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/input/NewInteractionModel.h"
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struct
PlayerInteractionModelComponent
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 4, ::NewInteractionModel> mModel;
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::ll::TypedStorage<1, 1, bool> mShouldApplyBlockBreakingDelay;
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// NOLINTEND
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};
PlayerInteractionModelComponent
Definition
PlayerInteractionModelComponent.h:8
src
mc
entity
components
PlayerInteractionModelComponent.h
Generated on Sat Apr 26 2025 05:55:35 for LeviLamina by
1.12.0