LeviLamina
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GameRulesChangedPacket Member List

This is the complete list of members for GameRulesChangedPacket, including all inherited members.

$_read(::ReadOnlyBinaryStream &stream) (defined in GameRulesChangedPacket)GameRulesChangedPacket
$checkSize(uint64 packetSize, bool receiverIsServer) const (defined in Packet)Packet
$disallowBatching() const (defined in Packet)Packet
$dtor() (defined in Packet)Packet
$getId() const (defined in GameRulesChangedPacket)GameRulesChangedPacket
$getName() const (defined in GameRulesChangedPacket)GameRulesChangedPacket
$isValid() const (defined in Packet)Packet
$read(::ReadOnlyBinaryStream &bitStream) (defined in Packet)Packet
$vftable() (defined in GameRulesChangedPacket)GameRulesChangedPacketstatic
$write(::BinaryStream &stream) const (defined in GameRulesChangedPacket)GameRulesChangedPacket
_read(::ReadOnlyBinaryStream &stream) (defined in GameRulesChangedPacket)GameRulesChangedPacketvirtual
checkSize(uint64 packetSize, bool receiverIsServer) const (defined in Packet)Packet
disallowBatching() const (defined in Packet)Packetvirtual
getId() const (defined in GameRulesChangedPacket)GameRulesChangedPacketvirtual
getName() const (defined in GameRulesChangedPacket)GameRulesChangedPacketvirtual
isValid() const (defined in Packet)Packetvirtual
mClientSubId (defined in Packet)Packet
mCompressible (defined in Packet)Packet
mHandler (defined in Packet)Packet
mIsHandled (defined in Packet)Packet
mPriority (defined in Packet)Packet
mReceiveTimepoint (defined in Packet)Packet
mReliability (defined in Packet)Packet
mRuleData (defined in GameRulesChangedPacket)GameRulesChangedPacket
Packet(PacketPriority priority=PacketPriority::MediumPriority, NetworkPeer::Reliability reliability=NetworkPeer::Reliability::ReliableOrdered, SubClientId clientSubId=SubClientId::PrimaryClient, bool compress=true) (defined in Packet)Packetinlineexplicit
read(::ReadOnlyBinaryStream &bitStream) (defined in Packet)Packet
readNoHeader(::ReadOnlyBinaryStream &bitstream, ::SubClientId const &subid) (defined in Packet)Packet
sendTo(Player const &player) constPacket
sendTo(BlockPos const &pos, DimensionType dimId, optional_ref< Player const > except=std::nullopt) constPacket
sendTo(Actor const &actor, optional_ref< Player const > except=std::nullopt) constPacket
sendToClient(NetworkIdentifier const &identifier, ::SubClientId clientId) constPacket
sendToClient(NetworkIdentifierWithSubId const &identifierWithSubId) const (defined in Packet)Packet
sendToClients() constPacket
sendToClients(NetworkIdentifier const &exceptId, ::SubClientId exceptSubid) const (defined in Packet)Packet
write(::BinaryStream &stream) const (defined in GameRulesChangedPacket)GameRulesChangedPacketvirtual
~GameRulesChangedPacket()=default (defined in GameRulesChangedPacket)GameRulesChangedPacketvirtual
~Packet() (defined in Packet)Packetvirtual