LeviLamina
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MinecraftGameArguments.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/platform/brstd/move_only_function.h"
7
8// auto generated forward declare list
9// clang-format off
11namespace World { class WorldSystem; }
12namespace World { struct WorldSystemModuleGameDependencies; }
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::UntypedStorage<8, 8> mUnkbedbcc;
20 ::ll::UntypedStorage<8, 64> mUnk970eb0;
21 ::ll::UntypedStorage<8, 64> mUnk93dce2;
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
26 MinecraftGameArguments& operator=(MinecraftGameArguments const&);
27 MinecraftGameArguments(MinecraftGameArguments const&);
28 MinecraftGameArguments();
29
30public:
31 // member functions
32 // NOLINTBEGIN
34 // NOLINTEND
35
36public:
37 // destructor thunk
38 // NOLINTBEGIN
39 MCNAPI void $dtor();
40 // NOLINTEND
41};
Definition IMinecraftEventing.h:134
Definition WorldSystem.h:7
Definition MinecraftGameArguments.h:5
Definition WorldSystemModuleGameDependencies.h:7