3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/scripting/runtime/Result_deprecated.h"
7#include "mc/scripting/modules/minecraft/components/AttributeScriptActorComponent.h"
11namespace ScriptModuleMinecraft {
class ScriptComponentTypeEnumBuilder; }
12namespace Scripting {
struct ClassBinding; }
15namespace ScriptModuleMinecraft {
22 virtual ::Scripting::Result_deprecated<bool> setCurrent(
float const& value)
const ;
25 virtual ::Scripting::Result_deprecated<void> resetToMinValue()
const ;
28 virtual ::Scripting::Result_deprecated<void> resetToMaxValue()
const ;
31 virtual ::Scripting::Result_deprecated<void> resetToDefaultValue()
const ;
46 MCNAPI static ::Scripting::ClassBinding
59 MCNAPI ::Scripting::Result_deprecated<bool>
$setCurrent(
float const& value)
const;
Definition AttributeScriptActorComponent.h:16
Definition ScriptComponentTypeEnumBuilder.h:16
Definition ScriptHealthComponent.h:17
MCAPI ::Scripting::Result_deprecated< bool > $setCurrent(float const &value) const
static MCAPI ::Scripting::ClassBinding bind(::ScriptModuleMinecraft::ScriptComponentTypeEnumBuilder &componentTypeEnumBuilder)
static MCAPI char const *& ComponentId()
MCAPI ::Scripting::Result_deprecated< void > $resetToMaxValue() const
static MCAPI void ** $vftable()
MCAPI ::Scripting::Result_deprecated< void > $resetToMinValue() const
MCAPI void notifyHealthChange(float oldValue, float newValue) const
MCAPI ::Scripting::Result_deprecated< void > $resetToDefaultValue() const