LeviLamina
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VillagerV2PreTravelSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8#include "mc/deps/ecs/strict/Include.h"
9
10// auto generated forward declare list
11// clang-format off
17// clang-format on
18
20public:
21 // static functions
22 // NOLINTBEGIN
23 MCNAPI static void _doVillagerV2PreTravel(
24 ::StrictEntityContext const& entity,
25 ::ActorDataFlagComponent const& synchedActorDataComponent,
27 );
28
29 MCNAPI static void _tick(
30 ::ViewT<
33 ::ActorDataFlagComponent const> view,
35 );
36 // NOLINTEND
37};
Definition EntityModifier.h:6
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorDataFlagComponent.h:9
Definition ActorMovementTickNeededComponent.h:5
Definition Include.h:6
Definition SkipMobTravelComponent.h:5
Definition VillagerV2FlagComponent.h:5
Definition VillagerV2PreTravelSystem.h:19
static MCAPI void _doVillagerV2PreTravel(::StrictEntityContext const &entity, ::ActorDataFlagComponent const &synchedActorDataComponent, ::EntityModifier<::SkipMobTravelComponent > modifier)
static MCAPI void _tick(::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::VillagerV2FlagComponent >, ::ActorDataFlagComponent const > view, ::EntityModifier<::SkipMobTravelComponent > modifier)