LeviLamina
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VillagerV2PreTravelSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/strict/EntityModifier.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActorDataFlagComponent
;
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struct
SkipMobTravelComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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namespace
VillagerV2PreTravelSystem {
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// functions
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// NOLINTBEGIN
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MCAPI
void
_doVillagerV2PreTravel(
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::StrictEntityContext
const
& entity,
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::ActorDataFlagComponent
const
& synchedActorDataComponent,
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::EntityModifier<::SkipMobTravelComponent> modifier
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);
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MCAPI ::TickingSystemWithInfo createSystem();
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// NOLINTEND
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}
// namespace VillagerV2PreTravelSystem
StrictEntityContext
Definition
StrictEntityContext.h:14
ActorDataFlagComponent
Definition
ActorDataFlagComponent.h:10
SkipMobTravelComponent
Definition
SkipMobTravelComponent.h:5
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src
mc
entity
systems
VillagerV2PreTravelSystem.h
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1.16.1