LeviLamina
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LevelGameplayEvent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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#include "mc/world/events/EventVariantImpl.h"
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#include "mc/world/events/LevelAddedActorEvent.h"
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#include "mc/world/events/LevelBroadcastEvent.h"
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#include "mc/world/events/LevelDayCycleEvent.h"
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#include "mc/world/events/LevelGameRuleChangeEvent.h"
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#include "mc/world/events/LevelStartLeaveGameEvent.h"
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#include "mc/world/events/LevelTickingAreaFinishedLoadingEvent.h"
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#include "mc/world/events/ScriptingWorldInitializeEvent.h"
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#include "mc/world/level/LevelSoundBroadcastEvent.h"
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template
<
typename
Return>
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struct
LevelGameplayEvent
;
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template
<>
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struct
LevelGameplayEvent
<void> : ConstEventVariant<
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LevelTickingAreaFinishedLoadingEvent,
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LevelAddedActorEvent,
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LevelBroadcastEvent,
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LevelSoundBroadcastEvent,
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LevelDayCycleEvent,
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LevelStartLeaveGameEvent,
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LevelGameRuleChangeEvent,
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ScriptingWorldInitializeEvent> {};
LevelGameplayEvent
Definition
LevelGameplayEvent.h:15
src
mc
world
events
LevelGameplayEvent.h
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