LeviLamina
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LevelGameplayEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4#include "mc/world/events/EventVariantImpl.h"
5#include "mc/world/events/LevelAddedActorEvent.h"
6#include "mc/world/events/LevelBroadcastEvent.h"
7#include "mc/world/events/LevelDayCycleEvent.h"
8#include "mc/world/events/LevelGameRuleChangeEvent.h"
9#include "mc/world/events/LevelStartLeaveGameEvent.h"
10#include "mc/world/events/LevelTickingAreaFinishedLoadingEvent.h"
11#include "mc/world/events/ScriptingWorldInitializeEvent.h"
12#include "mc/world/level/LevelSoundBroadcastEvent.h"
13
14template <typename Return>
16
17template <>
18struct LevelGameplayEvent<void> : ConstEventVariant<
19 LevelTickingAreaFinishedLoadingEvent,
20 LevelAddedActorEvent,
21 LevelBroadcastEvent,
22 LevelSoundBroadcastEvent,
23 LevelDayCycleEvent,
24 LevelStartLeaveGameEvent,
25 LevelGameRuleChangeEvent,
26 ScriptingWorldInitializeEvent> {};
Definition LevelGameplayEvent.h:15