3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/memory/LinearAllocator.h"
7#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
8#include "mc/deps/minecraft_renderer/resources/ServerTexture.h"
9#include "mc/platform/NonCopyableField.h"
14namespace mce {
class Mesh; }
23 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mSkyMesh;
24 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mStarsMesh;
25 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mSunMesh;
26 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mMoonMesh;
27 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mEndSkyTex;
28 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mSunTex;
29 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mMoonTex;
30 ::ll::TypedStorage<8, 40, ::std::vector<::mce::TexturePtr, ::LinearAllocator<::mce::TexturePtr>>>
32 ::ll::TypedStorage<8, 24, ::mce::ServerTexture> mCubemapTexture;
33 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mCubemapMaterial;
34 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mSkyMaterial;
35 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mStarsMaterial;
36 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mSunMoonMaterial;
37 ::ll::TypedStorage<4, 4, float> mOrbitalOffsetDegrees;
38 ::ll::TypedStorage<4, 4, float> mTimeOfDay;
39 ::ll::TypedStorage<4, 4, float> mStarBrightness;
40 ::ll::TypedStorage<4, 4, float> mSunAngleOne;
41 ::ll::TypedStorage<4, 4, float> mFogLevel;
42 ::ll::TypedStorage<4, 4, float> mAmbientBrightness;
43 ::ll::TypedStorage<4, 4, float> mSkyDarken;
45 ::ll::TypedStorage<1, 1, ::Bedrock::Detail::NonCopyableField> _;
51 SkyRenderObject& operator=(SkyRenderObject
const&);
52 SkyRenderObject(SkyRenderObject
const&);
58 MCAPI SkyRenderObject(::SkyRenderObject&&);
60 MCAPI ~SkyRenderObject();
66 MCAPI
void* $ctor(::SkyRenderObject&&);
Definition MaterialPtr.h:15
Definition SkyRenderObject.h:5