LeviLamina
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SkyRenderObject.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/memory/LinearAllocator.h"
7#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
8#include "mc/deps/minecraft_renderer/resources/ServerTexture.h"
9#include "mc/platform/NonCopyableField.h"
10
11// auto generated forward declare list
12// clang-format off
13namespace mce { class MaterialPtr; }
14namespace mce { class Mesh; }
15// clang-format on
16
17struct SkyRenderObject {
18public:
19 // member variables
20 // NOLINTBEGIN
21 union {
22 struct {
23 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mSkyMesh;
24 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mStarsMesh;
25 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mSunMesh;
26 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mMoonMesh;
27 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mEndSkyTex;
28 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mSunTex;
29 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mMoonTex;
30 ::ll::TypedStorage<8, 40, ::std::vector<::mce::TexturePtr, ::LinearAllocator<::mce::TexturePtr>>>
31 mCubemapTextures;
32 ::ll::TypedStorage<8, 24, ::mce::ServerTexture> mCubemapTexture;
33 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mCubemapMaterial;
34 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mSkyMaterial;
35 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mStarsMaterial;
36 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mSunMoonMaterial;
37 ::ll::TypedStorage<4, 4, float> mOrbitalOffsetDegrees;
38 ::ll::TypedStorage<4, 4, float> mTimeOfDay;
39 ::ll::TypedStorage<4, 4, float> mStarBrightness;
40 ::ll::TypedStorage<4, 4, float> mSunAngleOne;
41 ::ll::TypedStorage<4, 4, float> mFogLevel;
42 ::ll::TypedStorage<4, 4, float> mAmbientBrightness;
43 ::ll::TypedStorage<4, 4, float> mSkyDarken;
44 };
45 ::ll::TypedStorage<1, 1, ::Bedrock::Detail::NonCopyableField> _;
46 };
47 // NOLINTEND
48
49public:
50 // prevent constructor by default
51 SkyRenderObject& operator=(SkyRenderObject const&);
52 SkyRenderObject(SkyRenderObject const&);
53 SkyRenderObject();
54
55public:
56 // member functions
57 // NOLINTBEGIN
58 MCAPI SkyRenderObject(::SkyRenderObject&&);
59
60 MCAPI ~SkyRenderObject();
61 // NOLINTEND
62
63public:
64 // constructor thunks
65 // NOLINTBEGIN
66 MCAPI void* $ctor(::SkyRenderObject&&);
67 // NOLINTEND
68
69public:
70 // destructor thunk
71 // NOLINTBEGIN
72 MCAPI void $dtor();
73 // NOLINTEND
74};
Definition MaterialPtr.h:15
Definition Mesh.h:7
Definition SkyRenderObject.h:5