LeviLamina
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GameType.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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enum class
GameType :
int
{
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Undefined = -1,
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Survival = 0,
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Creative = 1,
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Adventure = 2,
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Default = 5,
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Spectator = 6,
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WorldDefault = 0,
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};
src
mc
world
level
GameType.h
Generated on Sat Apr 26 2025 05:56:24 for LeviLamina by
1.12.0