LeviLamina
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InteractionZoneUtils.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/actor/interaction_zone_utils/HitZoneType.h"
7
8// auto generated forward declare list
9// clang-format off
10class Vec3;
11// clang-format on
12
13namespace InteractionZoneUtils {
14// functions
15// NOLINTBEGIN
16MCAPI ::std::optional<int>
17calculateHitSlot(::Vec3 const& blockHit, uchar hitFace, ::InteractionZoneUtils::HitZoneType hitZoneType);
18// NOLINTEND
19
20} // namespace InteractionZoneUtils
Definition Vec3.h:10