LeviLamina
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GameControllerButtonBinding.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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struct
GameControllerButtonBinding
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 32, ::std::string> buttonName;
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::ll::TypedStorage<4, 4, int> buttonNum;
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::ll::TypedStorage<4, 4, float> repeatInterval;
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::ll::TypedStorage<1, 1, bool> exclusive;
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// NOLINTEND
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};
GameControllerButtonBinding
Definition
GameControllerButtonBinding.h:5
src-client
mc
deps
input
GameControllerButtonBinding.h
Generated on Tue Dec 30 2025 14:20:32 for LeviLamina by
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