LeviLamina
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GameControllerButtonBinding.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
6public:
7 // member variables
8 // NOLINTBEGIN
9 ::ll::TypedStorage<8, 32, ::std::string> buttonName;
10 ::ll::TypedStorage<4, 4, int> buttonNum;
11 ::ll::TypedStorage<4, 4, float> repeatInterval;
12 ::ll::TypedStorage<1, 1, bool> exclusive;
13 // NOLINTEND
14};
Definition GameControllerButtonBinding.h:5