LeviLamina
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Scheme.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace ControlScheme {
6
7enum class Scheme : uchar {
8 LockedPlayerRelativeStrafe = 0,
9 CameraRelative = 1,
10 CameraRelativeStrafe = 2,
11 PlayerRelative = 3,
12 PlayerRelativeStrafe = 4,
13};
14
15}