LeviLamina
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MapType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class MapType : int {
6 Empty = 0,
7 Basic = 1,
8 Enhanced = 2,
9 OceanExplorer = 3,
10 WoodlandExplorer = 4,
11 TreasureExplorer = 5,
12 Locked = 6,
13 SnowyExplorer = 7,
14 TaigaExplorer = 8,
15 PlainsExplorer = 9,
16 SavannaExplorer = 10,
17 DesertExplorer = 11,
18 JungleExplorer = 12,
19 SwampExplorer = 13,
20 TrialChambersExplorer = 14,
21 Count = 15,
22};